Sigil of Summoning
Card Text
At the start of your next turn, summon two 2/2 Demons with Taunt.
Flavor Text
Look, summoning ain’t exactly a science. Sometimes it takes a turn.
Additional Information
Comments
Posts Quoted:
Reply
Clear All Quotes
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Wargear | Minion | 5 | 12 | 10 | |
Kooky Chemist | Minion | 4 | 8 | 8 | |
Deranged Doctor | Minion | 8 | 8 | 8 | |
Ironbark Protector | Minion | Druid | 8 | 8 | 8 |
Blood of G'huun | Minion | Priest | 9 | 8 | 8 |
Ironbark Protector | Minion | Druid | 8 | 8 | 8 |
Grave Horror | Minion | Priest | 12 | 7 | 8 |
Worgen Abomination | Minion | 7 | 6 | 6 | |
Wargear | Minion | 5 | 6 | 5 | |
Blazecaller | Minion | 6 | 6 | 6 | |
Wargear | Minion | 5 | 6 | 5 | |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Coffin Crasher | Minion | Priest | 6 | 6 | 5 |
Barrens Scavenger | Minion | Warlock | 6 | 6 | 6 |
Wargear | Minion | 5 | 6 | 5 | |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Rotnest Drake | Minion | Hunter | 5 | 6 | 5 |
Tomb Pillager | Minion | Rogue | 4 | 5 | 4 |
Spawn of Shadows | Minion | Priest | 5 | 5 | 5 |
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Unseen Saboteur | Minion | 6 | 5 | 6 | |
Ghoul Infestor | Minion | Druid | 5 | 5 | 5 |
Crazed Netherwing | Minion | Warlock | 5 | 5 | 5 |
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Spawn of Shadows | Minion | Priest | 5 | 5 | 5 |
Corpse Widow | Minion | Hunter | 5 | 4 | 6 |
Hungry Ettin | Minion | 6 | 4 | 10 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Dark Diviner | Minion | Warlock | 4 | 4 | 5 |
Corpse Widow | Minion | Hunter | 5 | 4 | 6 |
Bootstrap Sunkeneer | Minion | Rogue | 5 | 4 | 4 |
Magical Copycat | Minion | 3 | 3 | 4 | |
Book Wyrm | Minion | 6 | 3 | 6 | |
Usher of Souls | Minion | Warlock | 4 | 3 | 5 |
Kabal Talonpriest | Minion | Priest | 3 | 3 | 4 |
Lakkari Felhound | Minion | Warlock | 4 | 3 | 8 |
Sand Drudge | Minion | Priest | 3 | 3 | 3 |
Smolderthorn Lancer | Minion | Warrior | 3 | 3 | 2 |
Feral spirits hasn’t been good enough forever now, and that is what I can most closely compare this too.
Both of the taunts can come out on turn three, trading an overload for 1 health on each minion. I’d call spirits better for the late game usability if you need to immediately avoid dying though.
1/5, this sees no play.
"Damn, I really could've used some taunts on the turn where I played this 2-mana do nothing"
I mean.. ok. Yeah it's not good if your opponent has an established board and you're trying to protect yourself on turn 6 or something. But playing this on turn 2 against an aggro deck? 2 mana for 2 2/2 taunts? Quite frankly, who gives a damn if you have to wait one turn. You just paid 2 mana for 2 taunt bodies against aggro. That's a great turn, and a very real speed bump for board based decks. Strong sigil.
Oh cool, Token DH stuff, love it. Wait... Oh, right, they nuked Token DH when they rotated Wrathscale Naga, Nethrandamus and Command the Illidari out of standard. What is this supposed to do then? Nothing, I guess. But hey, it's a sigil, don't we all love those.
It's kinda similar to a dormant minion except it pops in one turn. Good tempo.
"Sigh... just throw it in the sigil pile"
-Demon Hunters