Sigil of Summoning
Card Text
At the start of your next turn, summon two 2/2 Demons with Taunt.
Flavor Text
Look, summoning ain’t exactly a science. Sometimes it takes a turn.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Grim Necromancer | Minion | 4 | 2 | 4 | |
Dark Reliquary | Minion | Warlock | 0 | 0 | 4 |
Tomb Pillager | Minion | Rogue | 4 | 5 | 4 |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Magical Copycat | Minion | 3 | 3 | 4 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Grim Necromancer | Minion | 4 | 2 | 4 | |
Grim Necromancer | Minion | 4 | 2 | 4 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Kabal Talonpriest | Minion | Priest | 3 | 3 | 4 |
Plague Scientist | Minion | Rogue | 3 | 2 | 3 |
Redband Wasp | Minion | Warrior | 2 | 1 | 3 |
Cellar Spider | Minion | 3 | 1 | 3 | |
Pantry Spider | Minion | 3 | 1 | 3 | |
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Weaponized Wasp | Minion | Shaman | 3 | 3 | 3 |
Weaponized Zombie | Minion | Priest | 1 | 2 | 3 |
Sand Drudge | Minion | Priest | 3 | 3 | 3 |
Imprisoned Scrap Imp | Minion | Warlock | 2 | 3 | 3 |
Magehunter | Minion | Demon Hunter | 3 | 2 | 3 |
Brittlebone Destroyer | Minion | Priest | 4 | 3 | 3 |
Sacrificial Summoner | Minion | Warlock | 3 | 3 | 3 |
Horrendous Growth | Minion | 2 | 3 | 3 | |
Plague Scientist | Minion | Rogue | 3 | 2 | 3 |
SI:7 Informant | Minion | Rogue | 4 | 3 | 3 |
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Defias Blastfisher | Minion | Hunter | 5 | 3 | 2 |
Horrendous Growth | Minion | 2 | 2 | 2 | |
Blackjack Stunner | Minion | Rogue | 1 | 1 | 2 |
Vicious Scraphound | Minion | Warrior | 2 | 2 | 2 |
Doubling Imp | Minion | Warlock | 3 | 2 | 2 |
Smolderthorn Lancer | Minion | Warrior | 3 | 3 | 2 |
Baleful Banker | Minion | 2 | 2 | 2 | |
Scythe | Weapon | 3 | 1 | 1 | |
Sandwasp Queen | Minion | Paladin | 2 | 3 | 1 |
Sandwasp | Minion | Paladin | 1 | 2 | 1 |
Dead Ringer | Minion | Priest | 2 | 2 | 1 |
Zombie | Minion | Priest | 1 | 1 | 1 |
Expired Merchant | Minion | Warlock | 2 | 2 | 1 |
Draconic Lackey | Minion | 1 | 1 | 1 |
Feral spirits hasn’t been good enough forever now, and that is what I can most closely compare this too.
Both of the taunts can come out on turn three, trading an overload for 1 health on each minion. I’d call spirits better for the late game usability if you need to immediately avoid dying though.
1/5, this sees no play.
"Damn, I really could've used some taunts on the turn where I played this 2-mana do nothing"
I mean.. ok. Yeah it's not good if your opponent has an established board and you're trying to protect yourself on turn 6 or something. But playing this on turn 2 against an aggro deck? 2 mana for 2 2/2 taunts? Quite frankly, who gives a damn if you have to wait one turn. You just paid 2 mana for 2 taunt bodies against aggro. That's a great turn, and a very real speed bump for board based decks. Strong sigil.
Oh cool, Token DH stuff, love it. Wait... Oh, right, they nuked Token DH when they rotated Wrathscale Naga, Nethrandamus and Command the Illidari out of standard. What is this supposed to do then? Nothing, I guess. But hey, it's a sigil, don't we all love those.
It's kinda similar to a dormant minion except it pops in one turn. Good tempo.
"Sigh... just throw it in the sigil pile"
-Demon Hunters