Poll: What do you think about this card?
What do you think about this card? - Single Choice
- Meta-Defining! 54.9%
- Very Good 21.6%
- Playable 15.2%
- Bad 5.9%
- Dust it! 2.4%
- The reward for this quest is Time Warp.
- Spells that are cast by effects like Yogg-Saron's Battlecry are not counted for this quest's progress.
- If you're able to collect multiple Time Warp cards, the effects do stack!
- A not-complete list of example cards which can generate spells that will achieve this quest are: Babbling Book, Cabalist's Tome, Primordial Glyph, Mana Bind, Steam Surger, and Kabal Courier.
Learn more about Journey to Un'goro
Want to learn more about Journey to Un'goro ? Head on over to our Journey to Un'goro guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Open the Waygate over in our dedicated Open the Waygate discussion topic.
if you use this card fk you and your mother for having you
why tf is this Iame mfin Ioser bs still existing?
easily one of the most brainless beta cuck decks EVER
Increasing the number of spells for quest completion didn't really do anything because obviously that's not the issue. They need to rework Time Warp.
Now with Grey Sage Parrot followed by Echo of Medivh and Potion of Illusion, guess how many extra turns that is.
Oh and I didn't even mention Brann Bronzebeard, Queen Azshara, and Archmage Vargoth.
absolute scumbag pos card
I think it is useful if you have Evocation in your deck or discover it.
Or Educated Elekk alternatively.
Fun and interactive gameplay (TM). The nerf did absolutely nothing.
This is definitely the most annoying card I've played against! Such cancer
Should be even more nerfed to 10 or even 12 fucking spells.... from 6 to 8? Meaningless.
I know that I have to play standard, but I don't know if I have the strength to do it. I wanna play wild, but I can't.
WOW the golden Open the Waygate was not nerfed. :)
pay 2 win at finest
It's been many years, since the old quest exodia mage during Un'goro. RIP to our fellow infinite-fireball players in the wild. Times change.
6 spells to 8 is not a much of a nerf TBH...
it got fucking buffed because. invokation gets discovered by magic trick and gliyth like 100% of the time, so mage just spam invokation constantly
When will bli$$ard nerf this stupid & unbalanced & unfun card??????
I wonder whether this extra-turn is time unlimited... I as warrior had like 65hp (with armor ofc) and mage just kept pulling those fireballs all the time without rope even showing on board...
Before I started running a Kezan Mystic (Stealing an Ice Block and watching them concede is so satisfying) in every deck, if I saw someone play this Quest, I'd insta-concede. Sure it's not viable, but Quest Mage is easily the most boring deck to face.
At least with Pirate Warrior the games were over quick, but Quest Mage is like climbing up a really tough mountain only to suddenly have an avalanche knock you all the way to the bottom. Then it turns out the mountain is a volcano that buries you half way in lava. Then you're rescued by someone, except it turns out they're cannibals and they start eating you.
Fuck this thing.
This card is basically the equivalent of pre-time stop Jotaro fighting Dio using Za Warudo. If that doesn't sound fun that's because it isn't.