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Card Clarifications
- The effect happens to minions which are played and summoned. For example, Frogs and Sheep from Hex and Polymorph would become 4/4. (Source)
- Cards on the battlefield when Crystal Core is played will become a 4/4 regardless of active buffs on them. You can later on buff them with cards and they will retain those stats. (Source)
- Example: Edwin VanCleef's effect works as normal if he's in your hand after Crystal Core is played. It will just add the +2/+2 to the 4/4. (Source)
- The reward for this quest is Crystal Core.
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Doesn't need to be nerfed. Just play aggro
Enjoying Druidstone?
When you opponents board is empty and he has 3 health and you have 21. Plays Stonetusk Boar and bounces it 4 times and then hits you with his dagger. *Instantly dusts his own copy in rage*
man... this quest... (NotLikeThis)
I think this is the reason why we will probably be able to discard enemy cards eventually. Still, it's sad that the only non-smorc answer to some cards is literally having to remove them from the game before they are even played.
I will just leave this here
This is just Kibler being salty as always. People take the word of streamers too seriously when they're the 1% of the game.
My personal solution is so simple: I quit the table immediatly when my opponent play that card!
For a Blizzard perspective, the solution is also very simple, just think about black in Magic: create a rare / epic card with a low cost (3?) with "Battlecry: your opponent discard a card at random from his hand". This could hit Shadowstep, or Preparation, or any key card, or at least would have the potential of doing that.
Another effect on a card could be something like : Reveal the top card of your opponent deck, then choose one: He discard that card, or you gain a copy of it.
(sorry for my bad English)
Quest rogue is op, no doubt. But I don't think it needs nerf cuz it has a huge weakness. It is extremely weak against faster aggro decks like Pirate Warrior and Aggro hunter. While you are busy with completing your quest, they smash you with strong minions. Even if you complete the quest on turn 4, they can easily kill you on turn 5 or turn 6.
The main problem is Blizzard still supports aggro gameplay rather than control gameplay.
Before Expansion release:Wow they're still giving rogue shit cards.
After Expansion release:HOLY SHIT NERF QUEST ROGUE.
Quest should buy 1 card too
Similar to Patches the Pirate, many people think it's bad when released, but it turns out to be cancerous.
This card beats the shit out of me while playing priest. I dont even try to resist against quest rogues, whenever i see the quest insta concede lol
so fun to play against rogues these days.the diversity is ovewhelming.and to play as a casual that dosent buy decks.oh my! the pleasure!
Hey guys I just got this card in a pack should I keep playing miracle rogue or should I turn to the dark side
This card in this expansion, and jade last expansion are just stupid.
Why would you make an unti control deck?
Its terrible against aggro, but so good against control. That's just a bad design
Seriously, this is what the quest should have been. Not broken, but with serious rogue synergy that could open up all sorts of fun combos.
I love it cause priest has no chance against it. Death to all of them.
This card is so broken, insta-surrender when activated.
NERFPLOX