Reward
Card Clarifications
- The effect happens to minions which are played and summoned. For example, Frogs and Sheep from Hex and Polymorph would become 4/4. (Source)
- Cards on the battlefield when Crystal Core is played will become a 4/4 regardless of active buffs on them. You can later on buff them with cards and they will retain those stats. (Source)
- Example: Edwin VanCleef's effect works as normal if he's in your hand after Crystal Core is played. It will just add the +2/+2 to the 4/4. (Source)
- The reward for this quest is Crystal Core.
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The reward should be changed to shuffle 15 Weasel Tunnelers into your opponents deck.
when you make it 5/5 just make them lose "Charge"
EZ 1 star quest
What an unexpected popularity of this card xD
Blizzard has not tested this card beforehand.
Nerf right now.
they did, when they interviewed dean Ayala of what to expect he literally said "don't prejudge the rogue quest, you have no idea about the rogue quest"
"1-Star I don't think it's good enough"
Amaz -2k17
Has anyone else ever encountered the problem where you complete the quest but don't get your quest card in hand? Just happened to me, put the 4th copy of a minion on the board, got the "quest complete" sound file to play, the golden icon gets removed from the portrait, then nothing. Hand wasn't full or anything either, just sat there stunned. Obviously lost the match after that. That bug was a fun one to see... I'm sure my opponent was left scratching his head wondering WTF. :)
Happened to me too, but i had 10 cards in hand, so the quest vanish and GG.
well, the card was printed because rogue had no way of dealing with those anyways
"Quest: Play 2 Shadowsteps and a Youthful Brewmaster on a 1 drop.
Reward: 5 Mana Spell 'Replace all Charge minions in your hand and deck with Mind Blast. For the rest of the game, At the start of your turn cast a Mind Blast for each friendly minion.'"
Enjoy the best I could do in 10 minutes
Rogue players missing 1dmg to face by returning their minions to their hands before attacking... It is Pirate meta all over again when players forgot to hit with Patches the Pirate as he came out from the cannon.
This quest should have been to summon (find) a portal (cave), creatures on both sides are always 5/5 same like warlock portal.
15.6% dust it...
Ok then
a lot of people changed their vote after witnessing its true power, it was like 76% dust it before release
Team 5: -Yo guys we test the cards for months before we release of the expansion.Nothing will break the game
**Community creates an super broken deck on the first day**
Do you guys smell this smelly smell that smells smelly?This deck is everywhere in legend ranks.EVERYWHERE!And those who don't play quest rogue,play hyperaggresive pirates and hunters to counter it.
Its like people are forgetting there already exists a pretty consistent counter, which is dirty rat. Usually it delays their quest completion by at least two turns. If you're feeling lucky, you can break their combo completely by fishing their minion that gets bounced and kill it. I haven't lost to a single quest rogue as paladin since I added dirty rat to my deck. Seriously, try it
Sad thing is that Dirty Rat is an epic and there are too many epics to craft if you want to have some resemblance of fun in this game.Yes, up to 2 out of 30 cards in your deck may or may not break or delay their streak. Fantastic counter...
why the card text says "four" but not "4" likes other quests?