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Card Clarifications
- The effect happens to minions which are played and summoned. For example, Frogs and Sheep from Hex and Polymorph would become 4/4. (Source)
- Cards on the battlefield when Crystal Core is played will become a 4/4 regardless of active buffs on them. You can later on buff them with cards and they will retain those stats. (Source)
- Example: Edwin VanCleef's effect works as normal if he's in your hand after Crystal Core is played. It will just add the +2/+2 to the 4/4. (Source)
- The reward for this quest is Crystal Core.
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Join the discussion on our forums! Come discuss The Caverns Below over in our dedicated The Caverns Below discussion topic.
Nerf it to 5. I played 16 games, got 16 rouges with the same shit.
This quest is way too easy to complete it needs to be nerfed to 5 minions of the same type played
Edit: and of course they will nerf the bounce cards instead
This wouldn't be a problem if Blizzard wasn't ran by imbeciles that are soo stingy with the nerfs that it would make a Jew cry!
The effect would be fine if it worked like the mistcaller deck buff, what makes it obnoxious is the way it buffs anything that is present on the board. Is a bonus that cant be interacted with, It seems like you would have to silence face in order to stop it, all that polymorph effects do is changing the artwork of your enemy or even giving them taunt. the only class with access to a 5 damage aoe on curve is warlock but you are also damaging you shit and your own life for them to finish you with cheap charging minions.
Im so sad that this got thru testing in its current state, wtf are you thinking blizzard??
EVERY. SINGLE. EXPANSION.
requires no tactical or strategical planning to use, same copy pasted deck over and over again, overused as fuck.
The only way to make this specific cancer balanced is to make it the only quest you don't get on turn one, or make it fucking 3-4 mana to play. This is incredibly stupid. brb hanging myself
WHO at blizzard thought that this was a good idea? Seriously this is worse than any aggro card there was in hearthstone,along with the other cancer quest (the shaman one) they need to be nerfed asap. I would rather have Dr boom in standard than these cards.Why do we always have some decks that punish players for playing slower decks? Horrible cards,broken cards.
They should nerf it to 7/7 so the minions would be countered by BGH kappa
Gameplay with this card is stupid and boring af. It's like a deck for stupid ppl who wanna play rogue.
I personaly enjoy gameplay a lot. The combo you setting up for several turn. And it's early-mid-game combo, so it's like aggro-combo, but not pure aggro. The problem is it is really hard to counter if the quest pulled out. So i think nerf better be at this direction. The minions should be silencable, frogable, sheapable etc. Maybe something else.
Then silence priest meta. Kappa
Several turn? Maybe if several is turn 4-6... While other quests REALLY take several turns...
Rogue is OP this time. I also got this quest in packs. And without having all necessary cards eg. Preparation\Legendary minions. I am getting easy victories. Its true without right cards in hand decks looks worse. Like one time i was drawing only support cards. But with right cards it feels like we are playing again against pirate warrior. And if we dont find any counters soon meta will become rogue against other classes.
Stole Mirage Caller after completing the quest. The summoned copy was a 1/1. Interesting interaction, I suspect it depends on order of play.
A lot of people thought this card was going to be terrible. Unfortunately they were so wrong about this card; Oh man you thought pirate was bad, quest rouge is fking busted. The Caverns Below is the best quest in the whole expansion because you can end the game at turn 5 or 4 . Blizzard this card needs a nerf NOW.
I just crafted this card. May Brode have mercy on my soul.
Im considering doing the same, is it worth in the long run?
This quest makes even more obvious that the most problematic thing in HS since day 1 is Charge.
This would e a decent quest without charge minions, now it's broken as fuck.
It's time to move Charge mechanic in hall of fame, seriously.
this shit needs a nerf ASAP. Way too broken!!! I literally see some rogues completing it on turn 3 and then, every other turn after they have lethal on board. I mean wtf we need an instant nerf Blizzard!
Hex and Polymorph make a 5/5 Frog and Sheep LUL.
They will nerf Stonetusk Boar