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If it can't attack after being revived then it is terrible. Although if it could attack after being revived it would be busted.
I think this card is better than people think. I compare him to a Piloted Shredder for Rogue only. I think if this card was neutral, alot of classes would run him. If you revive him even once naturally, he is better than Shredder.
While I agree with the shredder comparison, I'm not sure other classes can expect to play 4 cards in a single turn. Sure they do it from time to time but probably not reliably enough to consider using it.
In rogue however, I don't understand a lot of the comments about it only being common to play 4 cards in Miracle. I play all sorts of non-meta rogue decks, from C'Thun/N'Zoth to Burgle, Stealth and Jade, and all of them play that many cards in a single turn, often multiple times. So yeah, in most rogue decks I agree it is (probably) being underrated.
Do you really want to could have only 6 minions?
Because rogues fill the board all the time...
That is a meaningful comment in Quest decks if you want to run Onyxia or flood the board with 1-drops/patches, but anywhere else it very rarely matters
Does anyone else think that this card can let Counterfeit Coin replace Tomb Pillager's slots in a deck? Counterfeit Coin's weakness compared to Tomb Pillager was that it didn't provide a body for a card slot, but Sherazin, Corpse Flower fills Pillager's spot on the curve and can provide multiple comparable bodies for just one card slot.
It's a bit of an abstract evaluation, but hear me out. Two Tomb Pillagers gave you two 5/4 bodies, two coins, and costed 8 mana total to play. So depending on how many Coins and Sherazin, Corpse Flower revivals you have, you can achieve more net value than two Pillagers:
*if your deck didn't already have a Counterfeit Coin in it.
If the cards played to revive Sherazin are used optimally, Sherazin actually gains you about 3-4 mana of tempo each time it revives. Not to mention, every Counterfeit Coin makes reviving Sherazin that much easier to achieve. I guess it all depends on how reliably Sherazin can be revived in practice, but right now I feel it has plenty of potential with Counterfeit Coin.
Appropriately enough, this card went dormant for a while, some Razorpetals came around, and suddenly it's revitalized.
Would this card have summoning sickness after you revive it? What do you all think?
Probably it will, though i hope it wont :\
Yea , this is a crucial info. If you can use it the turn it revived, then this card goes from 'bad' to 'very good'
Looks like it will not be able to attack after being revived: https://youtu.be/85O568fFy4A?t=81
Oh the Vengevine memories!
if only this guy had charge =/
feels wrong w/o it
Why do you say 4 mana 10/6? Isnt it a 5/3???
Value isn't caculated in that way. Dont forget you're spending extra resources to play around spawing a 4 mana 5/3. You miss playing your combo with the new rogue quest if you play it on curve and it does't synergies with the quest. The petal cards that rogue got are really bad in value as sherazin is 4 mana 2 damage flowers uhhh.
@LikeAndBoss
How could "not working with the quest" be a problem for that card ? The Quest deck is an archetype, Miracle Rogue is another. Do you really think the Quest deck will be an obvious staple et Miracle won't ? xD
You're right though, value isn't calculated by piling stats, so Sherazin isn't a straight out 10/6+ for 4. It's even better. Separated bodies cost indidiual cards, so you opponent can't just SW : Death it or Fireball it and be done with it. Its only weakness would be against small minions with 3+ attack. But if as a Rogue you're having trouble killing small minions, you probably missed a few basic points in your deckbuilding :)
By the way you're not spending extra resources to revive Sherazin. You just play your card, no problem, getting the full advantage of doing so, and you get back your Sherazin for free when you had your already best tempo turns.
Razorpetals coming from Lashers are perfectly fine. They enable combo cards perfectly, cycle with Auctioneer, and give you flexible damages against aggro. The 2/2 body is decent, just like we saw it with Huckster (which is 100% random and can be really terrible, but still saw play).
I think this card generally is cool! Without the 454 guy, rogue needs sth to hold the board. While this card fills the mana curve smoothly, it also provides a "revive" mechanic, which can be thought as a free minion to be played after you played four cards in a turn. So I think this card is similar to patches, which is not powerful on itself, but if you treat it as a bonus, it is quite decent.
Dat art though...
Compare to the creature in WoW: