Reward
Card Clarifications
- The reward for this quest is Nether Portal which when played gives you Nether Portal on your side of the field.
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What happens when you play Defender of Argus in the Karazan next to the portal ?
And now look at what legendary minion Warlock got :D
I don't like it. They are forcing an archetype. They could have had one legendary be discard based and another something different. With two legendaries forcing the same archetype there are only two outcomes: either discard warlock is OP and sucks to play against or it's complete trash and warlock gets put into a bad position with not having good cards from this set like what happened with Hunter and Paladin in Gadgetzan.
Lakkari sacrifice, Lakkari felhound.. So who's this Lakkari guy?
I like the idea of it, really. Every new card brings flavor to the game, which makes me happy. I think it's interesting to have a card, that gives you infinite value, but I’m kinda sceptical about how much play it will see. I will explain myself:
When we talk about disco lock, what do we think of? A deck, that acts like an aggressive, early game one. I am not saying that this shouldn't be changed (I even prefer slower decks), but let's just see how much will they need it. If you want to get the maximum value out if this card, you should start doing the quest as quick as possible, meaning that you want to keep the quest from the start and you discard cards almost every turn. Now aggressive decks try to build a board ASAP and to finish their opponent at the same pace. I'm talking about tempo - that matters more than a late strong minion or in this case an enchantment. When you play your quest, you lose your first turn and you are slowed at doing pressure. Same thing is when you play that 5 mana spell - you summon 2 3/2 imps, but they can't threat your opponent (at first). You have to WAIT for them to get more, so you can get your value. And like I said tempo is crucial for these type of decks.
Secondly the devs mentioned a control disco lock. I personally like to play more control-ish decks and always wanted to see one. The problem is – you will discard your resources and you cannot chose which cards will be discarded (maybe the new warlock legendary will have this ability), so you can lose your AOE or a powerful minion. You can mention that Lakkari Felhound being an excellent defensive card, but control decks rely not only on minions, but also on spells - how can you assure to not lose them.
I also acknowledge the fact that when you play twisting nether or your opponent spends his turn for a big AOE, you will still have a board, you won't have the problem of losing all of your minions over the course of the game and with that the potential face damage, but I think that small tokens against mid decks or against jades are rather weak. Most likely you will play the 5 mana spell in the late game, when these type of decks already have a threatening board.
That said, I'm very curious to see what the other lock cards will be, because we can't judge a deck, when we can't see the whole set. I would love to see a mid-style disco lock, that runs this quest card, which will require its own specific build. Hopefully the devs have added more cards.
i know ill be that person who plays brann then a discard card, the discard card triggers then end of the quest, i get the portal and the second battlecry discard discard my portal.
In Wild, it's possible. But just in case you don't know, Brann will be Wild only once Journey to Un'goro releases.
I was following some of my favourite cards to wild anyway. Disco lock might be more fun there.
I agree this is a tough seller for tempo/zoo decks. The devs said they're aiming for a control type discard deck, so we might see it there. Not enough cards revealed yet to guess how's that possible, have to just wait and see.
I have a feeling a Disco Zoolock is going to rise - here's my basic version of one:
http://www.hearthpwn.com/decks/749190-budget-ungoro-demonlock
Terrible build and you're omitting some of the key cards in the Un'goro expansion that make this deck viable.
So all Rewards cost 5 mana?
Deathwinglock is back on the menu boys.
I forgot how fun that deck was.