Amara, Warden of Hope
Card Text
Taunt
Battlecry: Set your
hero's Health to 40.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Rampant Growth | Ability | Druid | 5 | 0 | 0 |
Enrich | Ability | Druid | 5 | 0 | 0 |
Warsong Rexxar | Hero | Hunter | 0 | 0 | 30 |
Celeste | Hero | Mage | 0 | 0 | 30 |
Board with a Nail in It | Weapon | 1 | 4 | 2 | |
Whizzing Buzzer | Weapon | 4 | 3 | 4 | |
Augmented Auto-Mace | Weapon | 4 | 3 | 4 | |
Felfire Flamberge | Weapon | 3 | 3 | 3 | |
Improvised Flamethrower | Weapon | 2 | 3 | 2 | |
Scrapmetal Battleaxe | Weapon | 2 | 3 | 2 | |
Electrified Spear | Weapon | 3 | 3 | 2 | |
Snake on a Stick | Weapon | 1 | 2 | 4 | |
Deadly Fork | Minion | Rogue | 3 | 3 | 2 |
Sharp Fork | Weapon | Rogue | 3 | 3 | 2 |
Be Our Guest | Hero Power | 0 | 0 | 0 | |
Jade Golem | Minion | 1 | 1 | 1 | |
Jade Golem | Minion | 2 | 2 | 2 | |
Jade Golem | Minion | 3 | 3 | 3 | |
Jade Golem | Minion | 4 | 4 | 4 | |
Jade Golem | Minion | 5 | 5 | 5 | |
Jade Golem | Minion | 6 | 6 | 6 | |
Jade Golem | Minion | 7 | 7 | 7 | |
Jade Golem | Minion | 8 | 8 | 8 | |
Jade Golem | Minion | 9 | 9 | 9 | |
Jade Golem | Minion | 10 | 10 | 10 | |
Jade Golem | Minion | 10 | 11 | 11 | |
Jade Golem | Minion | 10 | 12 | 12 | |
Jade Golem | Minion | 10 | 13 | 13 | |
Jade Golem | Minion | 10 | 14 | 14 | |
Jade Golem | Minion | 10 | 15 | 15 | |
Jade Golem | Minion | 10 | 16 | 16 | |
Jade Golem | Minion | 10 | 17 | 17 | |
Jade Golem | Minion | 10 | 18 | 18 | |
Jade Golem | Minion | 10 | 19 | 19 | |
Jade Golem | Minion | 10 | 20 | 20 | |
Jade Golem | Minion | 10 | 21 | 21 | |
Jade Golem | Minion | 10 | 22 | 22 | |
Jade Golem | Minion | 10 | 23 | 23 | |
Jade Golem | Minion | 10 | 24 | 24 | |
Jade Golem | Minion | 10 | 25 | 25 |
OK, cut Reno Jackson (I know, I know, stay with me), add Awaken the Makers, keep Kazakus and Raza the Chained. Then have a lovely wild curve of Haunted Creeper, Deathlord, Shifting Shade, Sludge Belcher, Sylvanas Windrunner and Dr. Boom (counts for two, because Awaken the Makers counts summoned minions). Or you could have Dark Cultist, Unstable Ghoul (to murderise some Pirates), Zombie Chow, Nerubian Egg... this card is going to be nuts in Wild.
Or hell, keep Reno and enjoy never ever dying. I struggle to see how having 2 Renos in one deck is bad. Gives you a bit of extra insurance in case you can't proc Awaken the Makers fast enough.
Amazing card, Auto Include in every deck if it could be auto included by itself. However you get this through a quest card which always takes up a place in your opening hand. You then play the quest card for 1 mana making you do nothing turn 1 and having 1 less card for a long time. After playing the quest card you then play 7 deathrattle minions and then it gives you Amara. So the question really is can you survive having done nothing turn 1, playing with 1 less card for most of the game, and play 7 deathrattle minions.
The whole quest thing just makes Amara somewhat impossible to use in an aggro meta. So unless meta slows Amara is likely to see absolutely no play.
This is not the priest legendary. This is the priest quest. I think they made the distinction quite clear.
This is so greedy. Probably unusable unless aggro is severely nerfed.
Aaaaaaand priest is meta again.
Brann to 80 in Wild?
it set's health to 40. the way your logic would go is brann would put health to 50 as you start with 30 and go up to 40, but no it's a set effect no real addition here.
I'll take one in my Prophet Velen and Majordomo Executus Priest deck please.
Guarantee someone pulls a 40 health Rag within the first couple days
It will be funnier if someone pulls Lord Jaraxxus from a lucky Kabal Courier, and then upgrades that to 40 health...
But actually will be possible in Standard... Because Majordomo Executus goes wild soon.
set your hero's healths to
taunt 8-8 for 5 ? and heal all damage and set health to 40? bean are u fkcn kiddin me ?