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Yeah it doesn't have deathrattle... TS though said about it would be nice if it did...
If Control Mage becomes viable this Card could be great because you have a 2 drop which guarentes you a 6 and 10 These Cards are also Elementals and thei could have crazy interactions when more elemental based Cards come out.
If the 10/10 had some sort of special effect I could see this being a good legendary, but it's just a 10/10 for 10 and that's just boring and inefficient. Unless there's some sort of special elemental interaction for mages that makes this viable I don't see it being used as anything but filler card advantage.
Im just excited to see what elemental synergies this baby gets to benefit from. I bet this card would look preeeeeetty sweet in gold!
Deathrattle: Return this to yoru hand as a 6/6 that costs (6)... Then i shall ask. WHO THE FUCK IS YORU? Jk, card is bad anyways.
What if the new Quest-card for Mage is about summoning Elementals? This card would be great in such a deck! Like summoning 4-5 Elementals, only with this card you already got 3! If not Shaman got this quest, then Mage, they already have Water Elemental, Anomalus and the Theme fits into Mage.
For all of those who try to defend blizzard on this stop it. Mage has not had a single decent legendary since CLASSIC!!!! Many will point at inkmaster, but guess what, reno is going away making her USELESS. Why would anyone want a VANILLA legendary? Blizzard has really screwed up this time. Tell me how overly powerful and busted do other cards in this set have to be to make this card even playable? Blizzard will do the same thing they always do and make crappy control cards, and make a whole bunch of powerful 1 drops and 2 drops while stuffing every class with more random damage AoEs because that my friends is FUN and INTERACTIVE!
Why peoples underrate this card? Basically it is Undercity Huckster which give you 6/6 creature (which give you also 10/10). It's a perfect control card for mage, maybe even that playable in some kind of tempo mage....Anyway it is a very good card, and also we might see some elemental synergies.
Too slow and not even too strong...
so mage get legendary minion, a priest gets the new legendary quest... this means 1 legendary per class or does mage and priest both also get quest / minion?
They said that every class will have a legendary minion and a quest. This means less neutral legendaries.
KFC Value mage decks incoming :^)
So,N'Zoth, the Corruptor is a thing, i suppose. At the start we have 2/2, then it upgrades to 6/6, t, which remains 10/10 in your hand, hen The Octopuss summons 6/6 that adds the second 10/10, AND it summons the 2/2, that gets into 6/6, heading to the third 10/10 in your hand. And then you play 3x 10/10s in a row. It reminds me of a weird wicked jade-like stuff. Pretty solid against control and heavy midrange, too slow versus aggro decks. But still a cool thing to try, i guess.
this suppose to be a Hunter card not mage. mage doesn't suffer from card draw also they don't buff your cards at your. Poor Job guys mage will not play this.
Extremely boring on its own. It gives you 2 "card advantage" (it comes back as 10 mana 10/10 too) but I don't think that is worth it on its own.
I just want to duplicate one of these chickadees before my opponent has a chance to change its mind.