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Youthful Brewmaster HAHAHA 3 healths very strong! but maybe return from graveyard???
Designer Insights with Ben Brode: Gadgetzan Ferryman ?
Is it me or rogue has (again) not gotten a lot out of this expansion? The devs seem to always only give balanced cards to rogues, and balanced cards are, as we know, unplayable. Not to mention, it seems the jade golem thing is for druids mostly and a bit for shaman, but rogues don't get a lot of means to exploit jade golems, nor do their mechanics as a class synergize with that sort of play. I don't think we'll see jade golem rogue be a thing. So I feel rogue once again will mostly play with vanilla cards.
Again, the Hearthstone team using cool artwork for bad cards :(
Meta-Defining!
That 20 dust will get me closer to crafting Kazakus!
Well... at least it's better than youthful brewmaster.
...yay?
If only it were return a friendly character to your hand, you could put yourself in your hand and hide out there until fatigue, if you were willing to forego use of your weapon.
Maybe if it gave you a coin for your effort, it would be useful?
well this card may seem awful and underpowered but here's a point.
Youthful Brewmaster doesn't see any play because of several things, including the fact that you have to return a minion to the hand even if you don't want to, the effect is mandatory.
This card instead, has better stats (2/3 is better than 3/2), and it's not mandatory since it's a Combo effect, and this means that if you want to play it without returning something to the hand you can.
It's not that bad as everyone seems to think because this card has its uses, but it's not something that Rogue really needed. Maybe Blizzard wants to push for Jade Golem Rogue since Miracle Rogue is a playstyle they don't want in HS. And if you think about it, this card is very good in Jade Golem Rogue because it's a board-centric tempo deck, so you need early drops and to play in curve, and this card can also bounce your Golem-summoning minions without bouncing the Jade Golem itself. But it's something that has to be supported, we'll see the other cards.
"Current Meta"? This card won't be used in a deck that is not called Jade Golem Rogue. The Jade Golem mechanic seems to be really weak to Aggro and strong against Control, like every Midrange deck ever, so the 2/3 statline is much better than 3/2 against Aggro AKA what would counter a midrange mechanic like Jade Golem.
This card is not abusably good but it has its uses. Youthful Brewmaster will always return a minion to the hand, so you cannot play it for tempo if you have another minion in play. Guess what? You can with Ferryman. This gains a point for the new card.
I repeat, it's not a card that Rogues definitively needed, but it can be really good in the Jade Golem Deck. In short, you can bounce a Golem-summoning minion to play it again the turn after, or you can even bounce black the Jade Golem to replay it since it will probably be buffed. This depends from the cost however, but the sure thing is that you will get value out of this card in Jade Golem decks, AND you can play this card for tempo.
I'm surprised that I found another positive comment here. I agree entirely. I don't think people appreciate the power and efficiency that can come from playing a 2/3 out on turn 2. And I forgot to mention it in my comment but the fact that it doesn't force you into returning a minion does mean you can just play it out unlike Pandas or the 4 mana 5/5 deathrattle return a friendly minion to your hand card that rogue had back in Naxx. I think I classify it with counterfeit coin in that yes it is a boring card, but it's one that will open up some new avenues for rogue as a class (Getting combo minions out one turn before curve and getting their effect is pretty great). Going first has always been rough for rogues, but being able to put a 2/3 out before your opponent's turn two means they have to do one of two things: Use their turn 2 mana on a damage spell to remove the 2/3 1-to-1 (But the Rogue comes out on top since removing their 2/3 took the opponent's whole mana pool and Rogue still has initiative going into turn 3) OR they can ignore it, play out their 2-drop and let the rogue's 2/3 kill their one drop and LIVE to trade for another thing (Or absorb another 2 mana from your opponent via hero power) and if a rogue is allowed to get you to use two cards (or a card and a hero power) to deal with their ONE card, then the efficiency there is insane and rogue as a class lives and dies by how efficient they can be with their cards. The text just means that the other copy you threw into your deck to increase the odds of playing it out on curve can still serve some purpose later in the game by recycling a battle cry or combo (Unlike Zombie Chow where the second copy was never something you wanted to draw)!
First of all, a 2/3 stat line does not contest the lovely 1 drop 1/3's that blizzard loves to push archetypes to viability, and I'm fairly sure that so long they are on the rotation those cards will see play. It is like claiming that Sunfury protector for tempo will do something against a Shaman with a good start. It dies to Spirit Claws (requires highroll or Bloodmage Thalnos), feeds starts like Totem Golem / Tunnel Trogg into The Coin + Feral Spirit; against Mages the only spell it survives is Arcane Blast at 0 spell damage which is a card they usually save to deal with the 4 health minions rogue usuallly runs; also this card is irrelevant against almost any Zoo start.
I don't understand the argument of the player being able to choose to bring back a card or not, that implies that said player is fine with running a vanilla 2/3 in his deck, and that at best said player is happy to run a 2/3 Youthful Brewmaster that you have to activate. As for the Jade Golem argument, I was under the impression that the Jade Golem build would work with a deathrattle engine ( All the Jade Golem Cards + Journey Below ,Unearthed Raptor,Shadowstep, Xaril, Poisoned Mind and N'Zoth , and some other staples).
This card does not seem to me that it was meant to be viable in a good constructed deck, and it shows, it is a fun card. It seems that the designer's philosophy was the same as with Purify. And the problem is that they decided to make a big release of it. That is it.
I feel like the court needs to ask rogue players where blizzard touched them. Rogue players, here's my advice, tell them it felt like Blade Flurry
BLIZZARD FOR FUCKS SAKE QUIT WITH THIS REVERSE POWER CREEP SHIT.
Deathrattle Rouge is dead! Long live the Battlecry Rouge!
Also: x2 Shadowstep, x2 Youthful Brewmaster, x2 Gadgetzan Ferryman = 10 Coldlight Oracles! Meta defining!
Kappa
Wait what
Come on this card is so flexable. 2 mana 2/3 isn't bad and you must not use it's effect. Against aggro decks, you can play on your curve. Against control decks, you can use it's ability. There is so many synergy. Think this on Reno deck. Use your hero power or one of your 2 mana card (or expensive card with prep), then Reno and use the 2/3 to get back Reno. I think it's better than shadowstep. Because you're developing a body.
And this card is solving Dirty Rat problem. You're holding a minion which you must use it's battlecry on that match. If Dirty Rat drops that card, you can get back your precious minion.
In arena it's ok too. In early game it'll be probably vanilla 2 mana 2/3 drop. In late game, value trade and take your card back and play again with full health. No one plays around this.
If it's effect uncontrolable, probably gonna be bad but you can control it. Because of this not bad as you think.
Why not just run Youthful Brewmaster instead? That doesn't need to be comboed for the effect to work. Yes it does have the flexibility of being a 2 mana 2/3, but then why is in in your deck in the first place? If you're running this as a 2 mana 2/3, you might as well just run River Crocolisk.
Yeah, not by 2 that could be too good, but reduce by 1 and it would be nice.
God dammit blizzard... we are gonna end up with a jade golem rogue deck that bounces jadegolem battlecrys in and out of your hand repeatedly and having shadow step to top it off. gonna be one hell of an interesting themed deck i do say so... hopefully the Rogue jadegolem deck works out nicely, already know that the druid one will probably be the most powerful.
Drink with me, friend?