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Insane value with Saronite Chain Gang. 4 mana 10/12 stats.
I really don't get this card, like it kinda looks like it should relate to weapons, but it's about taunts, but then what does stolen stuff have to do with taunts?
Fun fact: Twilight Geomancer enables this card to potentially buff your C'Thun! And I pointed this out over in the Grimy Gadgeteer forum but when these Goons card buff your C'Thun, it doesn't display that little pop-up letting you/your opponent know how big your C'Thun is so you can keep this buff a secret. And cards like Ancient Shieldbearer will get their effect off if buffs like these pushed C'Thun above 10/10 even if you didn't use the normal support cards.
Turn one coin this.
Turn two drop buffed Public Defender. 3/10 taunt. GG agro.
Good drop for Taunt Warrior:
Doesn't he look like that guy from the Gorillaz?
I dont think this card is good enough to see constructed play
with sogoth OP just imagine 8/12 tant thát cant be targeted by spells. big game hunter comeback?
This and Alley Armorsmith seems like a good combo turn 5 a 5/10 if it deals damage gain 5 armor :D
Actually I like how this is a Power Creep of Mark of the Wild.
It isn't Power Creep, they are two completely different cards. Mark of the Wild affects a minion on the board and you can chose what minion you use it on. This affects a random card in YOUR HAND and it has to be a taunt minion.
God, sry I recently realised that it was just with Taunt minions, I thought it gave +3/+3 AND Taunt.
My bad guys! Sorry!
Great idea for a card! Bolster worked out so well, after all.
I like how blizzard are pushing warriors to become full aggro.the only warrior verison we will see after this exansion is dragon aggro warrior. nice job blizzard killed all hope for control warrior with this expansion.
Please elaborate
One: Taunt usually suggests anti-Aggro, if anything. Two: You seem to be suggesting Control Warrior never became a meta deck, even though it has, in several different forms.
Warrior cards were very light on the buff mechanic after classic card because of Charge, now it's been reworked, we can see more buffs.
Honestly, seems bad. First, it's a random minion in your hand, do you lose all tempo playing it(especially if you play it in there early or mid game if it hits a late game card). Secondly, taunt minions are designed to absorb 1 to 2 attacks. The +3 attack on this card is largely irrelevant to taunt minions, based on how they are meant to be played. 2mana for a chance of a 3health buff the the card you want to play is a bad deal. This will make Very no real constructed lists, just the fun mess around decks. Sorry to be pessimistic about taunt warrior, but it's been pushed really hard for years and hasn't taken off, and this is not the card to make it happen.