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RIP SHAMAN
Actually, 5 damage, unless you're in the late game, doesn't really warrant the 3 damage required to remove it (unless it's Frostbolt or Wrath. Besides, the main power in this card is to gain powerful class cards that can't otherwise be obtained.
Seriously! There's two of them, and they still only have three health
This might not be the best card in terms of stats but i certainly love the artstyle!
Discover savagery, poisoned blade and totemic might. Calling it now.
Wait, if you use he shaman hero power with a poisoned blade equipped, does it give it +1 attack AND summon a totem?
Yup. It's tied to the action of the hero power itself, not the rogue class one. Did this with druid.
Worst one of the three. They could've easily made it a 4/4.
Well this one is the one that drew the short straw. A bad statted (total stats and distribution) 5 cost minion that could draw a card on the 3 classes that right now ALWAYS run Azure Drake. There would have to be more Ethereal Peddler like effects for this to see play on competitive or high ladder.
These cards are going to be so much fun, even if they arent good enough for the meta. The possibility of all the different crazy interactions is insane
It'll make for some really fun youtube highlights
I like the idea of triclass cards... but why does the Druid, Rogue, Shaman version have to be 5 mana whereas the others are 2 and 3?
There are a lot of cards that could get insane value if they made it cheaper. Imagine Savage Roar in aggro Shaman or Bloodlust in token Druid. There is also Mark of the Lotus and Power of the Wild. Doomhammer in Druid or Rogue can be quite dangerous too. I think they wanted to up its mana cost to prevent it from being a strong tool in aggressive decks. Imagine a Shaman playing Feral Rage or a Deadly Poison with a Doomhammer equipped. Although I wish they gave it a better stat line, I can't complain about the mana cost.
I think its because these classes will have the most insane potential synergies with each other, if it were too cheap it would be broken
Because it names other classes, does it bypass the rule of only discovering class cards? Or is it just so that the named classes can use them
Cheers
Not any class. Only one of the 3 classes.
Look at the icon under the mana cost, thats the faction.. there are going to be 9 of these faction cards.. 3 for each faction..
Druid, Shaman, Rogue are together,
Warrior Hunter Paladin
and Mage Priest Warlock.. its not really that confusing
For the Ethereal Peddler synergy!
Doomhammer + Feral Rage + Druid hero power. Getting shamaned by a Druid! :)
Seems like a worse Ethereal Conjurer but for druid and rogue to get some shaman board clears is preetty good