Choose the cost, and then two different effects. Three discovers total.
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Spell Creation Video
On a side note, this really screws freeze mage, because you can just get 10 armor and get out of OTK range. Now they suck against both control warrior and control warlock.
but freeze mage is screwed since whispers
0 mana win the game
theres a video on it on battle.net go watch it it pretty much explains it.
you discover 3 different times
first time is cost 1 5 or 10
10 is picked in the video
Second time is first spell effect:
Options for 10 mana are:
Powerful mojo > add three cards from your opponent's deck to your hand
Felbloom > deal 6 damage to all minons
Kingsblood > Draw 3 cards
Felbloom is picked in the video
third Discover is the second effect:
Options for the 10 mana are:
Ichor of Undeath > resummon 3 friendly minions that died this game
Stonescale Oil > gain 10 armor
Mystic Wool > Transform all minions into 1/1 sheep
Ichor of Undead is chosen in the video.
So your options for 10 mana are:
Board clear + Resummon
Board clear + Armor
Board Clear + Sheep (which is useless)
Add 3 cards from opponent's deck to hand + Resummon
Add 3 cards from opponent's deck to hand + Armor
Add 3 cards from opponent's deck to hand + Sheep
Draw 3 cards from your deck + Resummon
Draw 3 cards from your deck + Armor
Draw 3 cards from your deck + Sheep
Depending on when you play him in the match will greatly decide what is useful for you.
the 10 mana Board clear means nothing if you're ahead all game.
the 10 mana draw 3 means little if you're in a top deck mode and behind (delays you 1 turn from playing any draws and allows you're opponent to farther their lead.)
the 10 mana copy 3 cards means a gamble if you're in a top deck mode. (stealing 3 copies of 2 or less drops from you're opponent doesn't help if he can clear them as fast as you play them.
the 10 mana Resummon can help to regain tempo but you risk paying 10 mana for say 6 mana worth of minions. (3 2 mana costs)
the 10 mana armor isn't incredibly useful unless you're trying to push another turn (if you're behind, it could say one turn, if you're ahead there was little reason to pick it to begin with.)
the 10 mana Sheep is useful if you're opponent is playing a synergy style deck (bascially if you're opponent is playing anything that brings cards back N'zoth, Anyfin...etc or anything that buffs similar Pirates, Murlocs, Or has a lot of stronger than 6 health minions (because you can combo it with the deal 6 to all.)
A couple of things to note.
1) the spell maybe a bit more random. there is nothing stating that these 6 options only appear on their stages on the video.
meaning: It maybe possible to pick Sheep + Resummon because it might pick 3 effects from a list of say 8 (with 2 unrevealed) and then pick 3 effects from the remaining 5 (meaning that you may have games where he doesn't give you the option of Felbloom.)
2) the Spell will activate in the order the effects are listed. Meaning Felbloom + Sheep would deal 6 damage to all minions AND then transform all surviving minions into sheep
3) the mana cost options may also be from a list of more than just 1 5 or 10. (though it seems like that's unlikely. since 1 would be asking for a quick spell, 5 would be asking for a midgame spell, and 10 would be a major spell)
I hypothesis that all mana cost versions will be just weaker versions of the other options.
Meaning that a 1 mana cost would probably give you options like:
Felbloom > deal 1 to all minions
Powerful Mojo > Steal 1 card
Kingsblood > Draw 1 card
Ichor > resummon 1
Oil > 2 armor
Wool > Polymorph 1 minion
this would still make an overpowered spell (which any 1 mana cost spell with 2 effects would be anyways.)
Its possible that 1 mana cost spells will also have Negative effects like take 2 damage in addition to the other effects. but hey this is just a theory...a game theory.