Crimson Clergy
Card Text
Overheal: Draw a card.
Flavor Text
He won't drop the ball.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Bleed | Ability | Rogue | 1 | 0 | 0 |
Garrote | Ability | Rogue | 2 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Vile Call | Ability | Demon Hunter | 3 | 0 | 0 |
Gift of the Naaru | Ability | Priest | 1 | 0 | 0 |
Deliverance | Ability | Priest | 3 | 0 | 0 |
Vitality Surge | Ability | Paladin | 2 | 0 | 0 |
Anti-Gravity Stadium | Battlegrounds Anomaly | 0 | 0 | 0 | |
Hot Streak | Ability | Mage | 0 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Potion Belt | Ability | Rogue | 2 | 0 | 0 |
Ghostly Strike | Ability | Rogue | 1 | 0 | 0 |
Conjured Arrow | Ability | Hunter | 2 | 0 | 0 |
Undying Allies | Ability | Priest | 0 | 0 | 0 |
Conjured Arrow | Ability | Hunter | 4 | 0 | 0 |
Infinitize the Maxitude | Ability | Mage | 2 | 0 | 0 |
Harmonic Metal | Ability | Death Knight | 3 | 0 | 0 |
Dissonant Metal | Ability | Death Knight | 3 | 0 | 0 |
Rewind | Ability | Mage | 2 | 0 | 0 |
Molten Pick of ROCK | Ability | 0 | 0 | 0 | |
Down with the Ship | Ability | Death Knight | 2 | 0 | 0 |
Fel Fissure | Ability | Demon Hunter | 4 | 0 | 0 |
Crop Rotation | Ability | Death Knight | 3 | 0 | 0 |
Smokestack | Ability | Warlock | 1 | 0 | 0 |
Posse Possession | Ability | Priest | 4 | 0 | 0 |
Blight Boar | Minion | Death Knight | 2 | 2 | 1 |
Adaptable Barricade | Minion | 0 | 18 | 1 | |
Lingering Zombie | Minion | Druid | 1 | 1 | 1 |
Disarmed Zombie | Minion | Druid | 1 | 1 | 1 |
Gnome on the Range | Minion | Death Knight | 1 | 1 | 1 |
Sand Art Elemental | Minion | Shaman | 1 | 1 | 1 |
Adaptable Barricade | Minion | 0 | 36 | 2 | |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Ravenous Vilefiend | Minion | Demon Hunter | 2 | 2 | 2 |
Sinfueled Golem | Minion | 7 | 2 | 2 | |
Sinfueled Golem | Minion | 7 | 2 | 2 | |
Distressed Kvaldir | Minion | Death Knight | 2 | 3 | 2 |
Crimson Clergy | Minion | Priest | 1 | 1 | 3 |
Mana wyrm was in a deck with access to tons of burn, where the early damage from it could just end the game.
It’s no where near the same thing.
And Mana Wyrm had to be nerfed?