Void Flayer
Card Text
Battlecry: For each spell
in your hand, deal 1
damage to a random
enemy minion.
Flavor Text
The Void, just like onions, has flayers.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Manafeeder Panthara | Minion | 2 | 2 | 3 | |
Twilight Runner | Minion | Druid | 5 | 5 | 4 |
Released Soul | Minion | Warlock | 3 | 3 | 3 |
Smug Senior | Minion | 6 | 5 | 7 | |
Spectral Senior | Minion | 6 | 5 | 7 | |
Castle Wall | Minion | 2 | 0 | 5 | |
Flightmaster Dungar | Minion | 3 | 3 | 3 | |
Westfall | Ability | 0 | 0 | 0 | |
Ironforge | Ability | 0 | 0 | 0 | |
Eastern Plaguelands | Ability | 0 | 0 | 0 | |
Sanctum Chandler | Minion | Mage | 5 | 4 | 5 |
Loan Shark | Minion | Rogue | 3 | 3 | 4 |
Psyfiend | Minion | Priest | 3 | 3 | 4 |
Drown | Ability | Priest | 4 | 0 | 0 |
Watercolor Artist | Minion | Mage | 4 | 4 | 4 |
Clearance Promoter | Minion | 3 | 3 | 2 | |
Hagatha the Fabled | Minion | Shaman | 4 | 4 | 3 |
Fairy Tale Slime | Minion | Shaman | 1 | 1 | 1 |
Jan'alai, the Dragonhawk | Minion | Mage | 7 | 4 | 4 |
Spirit of the Dragonhawk | Minion | Mage | 2 | 0 | 3 |
Likkim | Weapon | Shaman | 2 | 1 | 3 |
Jan'alai's Mantle | Minion | Mage | 0 | 0 | 5 |
Rabid Saurolisk | Minion | Hunter | 3 | 4 | 1 |
Parrot Mascot | Minion | Rogue | 3 | 2 | 2 |
Azsharan Vessel | Ability | Rogue | 5 | 0 | 0 |
Sunken Vessel | Ability | Rogue | 5 | 0 | 0 |
Sunken Pirate | Minion | Rogue | 3 | 3 | 3 |
Azsharan Pirate | Minion | Rogue | 3 | 3 | 3 |
Stoneskin Armorer | Minion | Warrior | 2 | 2 | 2 |
Living Monument | Minion | 10 | 10 | 10 | |
Steam Surger | Minion | Mage | 4 | 5 | 4 |
Primalfin Totem | Minion | Shaman | 2 | 0 | 3 |
Primalfin | Minion | 1 | 1 | 1 | |
Liquid Membrane | Ability | 0 | 0 | 0 | |
Bluegill Warrior | Minion | 2 | 2 | 1 | |
Devouring Ectoplasm | Minion | 3 | 3 | 2 | |
Chamber of Viscidus | Location | Warlock | 3 | 0 | 2 |
Infinite Amalgam | Minion | 4 | 2 | 4 | |
Escaping Trogg | Minion | 1 | 2 | 3 | |
Maw and Paw | Minion | Death Knight | 4 | 2 | 8 |
It's like a crappier Dark Skies, but still kind of good.
Whats the point of making this a random effect? If you're playing a ton of spells, why not just let us choose which minion it hits. I dont get it
because this can kill 3-4 small minions, if it were targeted it could kill only 1, this effect is much better than what you said
"hey lets make a card that does arc missiles... whats that? the keyword of this set triggers whenever it survives its first hit? oh well print it!"