Ironclad
Card Text
Battlecry: If your hero has Armor, gain +2/+2.
Flavor Text
With one inch of clearance, Ironclad proved ineffective against speedbumps.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Painter's Virtue | Weapon | Paladin | 4 | 2 | 3 |
Blade Flurry | Ability | Rogue | 2 | 0 | 0 |
Forbidden Flame | Ability | Mage | 0 | 0 | 0 |
Adaptation | Ability | Paladin | 0 | 0 | 0 |
Spirit Echo | Ability | Shaman | 2 | 0 | 0 |
Healing Rain | Ability | Shaman | 3 | 0 | 0 |
Reanimation | Ability | 0 | 0 | 0 | |
Mana Burn | Ability | Demon Hunter | 1 | 0 | 0 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Malevolent Strike | Ability | Rogue | 5 | 0 | 0 |
Spirit Mount | Ability | Shaman | 2 | 0 | 0 |
Wings of Hate (Rank 1) | Ability | Demon Hunter | 1 | 0 | 0 |
Wings of Hate (Rank 2) | Ability | Demon Hunter | 1 | 0 | 0 |
Wings of Hate (Rank 3) | Ability | Demon Hunter | 1 | 0 | 0 |
Chain Lightning (Rank 1) | Ability | Shaman | 2 | 0 | 0 |
Chain Lightning (Rank 2) | Ability | Shaman | 2 | 0 | 0 |
Chain Lightning (Rank 3) | Ability | Shaman | 2 | 0 | 0 |
Runed Orb | Ability | Mage | 2 | 0 | 0 |
Conditioning (Rank 1) | Ability | Warrior | 2 | 0 | 0 |
Conditioning (Rank 2) | Ability | Warrior | 2 | 0 | 0 |
Conditioning (Rank 3) | Ability | Warrior | 2 | 0 | 0 |
Runed Orb | Ability | Mage | 2 | 0 | 0 |
Perpetual Flame | Ability | Shaman | 2 | 0 | 0 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Blade Flurry | Ability | Rogue | 2 | 0 | 0 |
Create a Distraction | Ability | Warrior | 1 | 0 | 0 |
Secure the Supplies | Ability | Warrior | 1 | 0 | 0 |
Sigil of Alacrity | Ability | Demon Hunter | 1 | 0 | 0 |
Barbed Nets | Ability | Hunter | 1 | 0 | 0 |
Minion Counter | Ability | 0 | 0 | 0 | |
Spell Counter | Ability | 0 | 0 | 0 | |
Seaweed Strike | Ability | Druid | 3 | 0 | 0 |
Sunlight Blossom | Ability | Druid | 8 | 0 | 0 |
Moonlight Blossom | Ability | Druid | 8 | 0 | 0 |
Relic of Phantasms | Ability | Demon Hunter | 3 | 0 | 0 |
Spotlight | Ability | Paladin | 2 | 0 | 0 |
Deafen | Ability | Priest | 1 | 0 | 0 |
As a warrior player this card design is sooooo lllaaaaammmmmeeeeeee
So let's say you armor up and then run into a 2 attack minion with this, and then you lose the armor. Does this go back to 4 health? If so this card can actually heal itself for 2.
Busted 3 drop. Turn 2 hero power turn 3 this. If you play against other controll decks you are pretty much guaranteed that your 2 armor from turn 2 stay.
I have built even Warrior in wild, wish this would be 1/3 for 2 mana or something like that. :(
If you silence this, does it become The Silent?
Honestly pretty nice - can't outright sleep on the 4/6 mech for 3, particularly when the same mini-set is releasing a 1 mana 1/3 gain 4 armor.
This is so easy to trigger.
Somehow more boring than the buff overload 5 drop they gave shaman
agree! very forgettable card, but maybe an option for menagerie warrior