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I see potential with this card, even if you don't have a way to remove it's death-rattle, think of it as a way, Even if they kill this guy right after you play it, their minion is going to have to sleep for an extra turn, which just may buy you the time you need. That said, this seems like a Control VS Control kinda card, because against aggro, it trades easily and won't really remove very much.
Moonglade Portal nerf.
Some fun Wild potential... eat your own minion, then play Faceless on the Lurker, then play Baron Rivendare to have ultimately four copies of the original minion you ate. You might need conceal to dictate the trade order though.
Mmh, if it's an enemy minion you destroy, re-summon it for your opponent or as your own minion instead?
I'd bet on resummon it for you, as otherwise it should say 'resummon it for owner'.
The minion will be resummoned for the person who earlier controlled it.
I'm not 100% sure, but let's think about this for a second....
Why does it say "resummon" opposed to "summon"?
If it would resummon an enemy minion for me, then compare it to Entomb. This card would clearly outclass Entomb if it allowed me to summon an enemy minion to my board.
Although, arguably there's also a Dreadsteed which reads differently, so who knows.
I'm not going to argue, just wait for release date.
Shadowstep
Drop a knife juggler before and infinite damage?
Resummoning a minion is like an Alarm-o-bot putting a random minion from your hand into play. It will not trigger Battlecry. Furthermore, with only two Moat Lurkers in play, even if the battlecry did trigger, the 2nd would be dead for the deathrattle to bring the first back, preventing the first's supposed Battlecry to eat the 2nd.
Purify Kappa