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Suddenly bam Gang Up
BAM. Edwin VanCleef after 5 more spells.
This card was a good reminder for me that I've got a lot left to learn in HS o.O Thought it was dust-fodder pre-release, but now it feels like people are just scratching the surface of its potential.
This card was obviously going to be one of the strongest in the game, often times it's a 0 mana 8/8 that doesn't require ANYTHING other than what your deck already does, I am having a blast running it in my Miracle Druid.
Apparently Blizzard has not learned from the Molten Giant Charge thing.....the problem wasn't just the then beyond-OP warsong, but also in the 0 mana 8/8 itself. Why on earth would you nerf molten giant in the first place but yet printing this card =.=
So let me sum up all the Top tier decks this card has made possible/improved:
Yogg Druid= All you need is a mark of nature/wild to taunt it up and you get insane midgame control.
Yogg-miracle Druid: (Almost) Guaranteed 0 mana 8/8
OTK Warrior: All you need is to play 8 spells and you get a 10 damage x 2 combo with just three cards, and not even requiring Emperor Thaurissan, plus the insane value of commanding shout get even more crazy as this deck work so well with the Grim Patron combo.
Miracle rouge: In most case you don't even need to have gang up, a shadowcaster will surfice.
Possible Tier 1.5 decks
Lock-and-load Secret Hunter: I don't even have to explain how many spells could a hunter gain in one game right?
Not calling for a nerf for this card yet, but some enablers has surely turned this from fringe-OP to FUCKING INSANE.
Sooo... Blizzard nerfs [card]Molten giant[/cant], yet it's pretty predictable that this guy will be a guaranteed 0 mana 8/8 by turn 10 for any Rogue or Mage that builds a deck around it?
So far, I have seen OTKO decks that were running putting this in their decks in place of worgen. Seems to work well.
Miracle rogue turn 8: 5 arcane gangsters and a 20/20 Edwin van wtf, all concealed. "You have bested me."
This is the only golden adventure card I have ever crafted, and boy, it is totally worth it.
really like the card in druid
Just ran into a deck that played Arcane Giant, Charge, and Faceless Manipulator in one turn. I was salty.
For Tempo Mage be good.
I rate this card.........
8/8
gr8 r8ing m8
How is that balanced.
Most decks on average have 12-15 spells in them. Less if you're aggro or zoo.
I've made a theory deck based on this beauty, called Blood Giants, using Arcane Giant and Blood Warriors in a fast cycling warrior deck with many spells, can't wait to test it once the card releases!
I've tried this with Frost Giant. It is definitely a lot of fun to drop 4 taunted giants, but it wasn't too consistent. I hope that with Arcane Giant will help the deck out.
Really excited for this card!