Learn more about One Night in Karazhan
Want to learn more about One Night in Karazhan ? Head on over to our One Night in Karazhan guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Moonglade Portal over in our dedicated Moonglade Portal discussion topic.
It would be great as a warlock card, to use with Cho'gall..
Realistically this card is basically a random minion with battlecry heal 6 instead of any battlecry it may have had. Considering healing 8 on a 5 mana 3/3 that was otherwise vanilla was good, healing 6 on a 6 Mana 4/5 or so seems reasonable, and considering this thing can get you much better stats than that? I'm pretty willing to try it.
Darkshire Alchemist restores 5 health on a 4/5 for 5 mana so no that's not good.
Fortunately 4/5 is the avarage statline for 5 mana, the 6 mana statline is much better
I assume this is Blizzard's attempt of giving Druid a high-cost playable spell for the Medivh legendary
What are you trying to say? If you don't like the card don't play it. As for me, I'll be giving it a try.
yes, thats right, bitch about heals being added to classes that don't have great alternatives in the most aggro centered meta ever. that makes sense.
Just a quick analysis on this new card! If we look at the current Standard minions on the list, the card should RNG you good & decent minions, about slightly more than 80% of the time. If you are looking at really good ones, it can still give you ~55% of the chance. This makes this card playable to a certain extent which will favor you.
Hope this helps!
82.3% (Good & Average) = 42 minions
58.8% (Good only) = 30 minions
Total minions: 51
- Good (30)
Ancient Harbinger
Archmage
Argent Commander
Bolf Ramshield
Boulderfist Ogre
Cairne Bloodhoof
Coldarra Drake
Dark Arakkoa
Drakonid Crusher
Dread Infernal
Emperor Thaurissan
Gadgetzan Auctioneer
Hogger
Illidan Stormrage
Kodorider
Lord of the Arena
Mysterious Challenger
Reckless Rocketeer
Savannah Highmane
Scaled Nightmare
Sea Reaver
Sunwalker
Sylvanas Windrunner
Skeram Cultist
Temple Enforcer
The Beast
The Skeleton Knight
Thing from Below
Windfury Harpy
Wobbling Runts
Cabal Shadow Priest
Faceless Summoner
Fire Elemental
Frost Elemental
Grand Crusader
Herald Volazj
Master Jouster
Mogor's Champion
Mukla, Tyrant of the Vale
Reno Jackson
Sideshow Spelleater
The Black Knight
Priestess of Elune
Void Crusher
Volcanic Drake
Corrupted Seer
Justicar Trueheart
Kidnapper
Nerubian Prophet
The Mistcaller
Wilfred Fizzlebang
I would move Bolf Ramshield from top to bottom because a 0/9 isn't that good
for 6 mana, 6 health and the probability to mitigate at least 9 damage or force your opponent to use removal, seems more than fair to keep it on the "good spot"
3/9...?
Unless you give him taunt he might as well be a 0/9
All posible six drops
yes and than you gained 15 or more health for 6 mana... seems good for me
So you're just assuming your opponent has board immediately... makes no sense, a 3/9 is a 3/9.
Justicar is bad?? what?? lol theres alot more good than bad
Hi Primus,
Mainly because it will be summoned, and the Battlecry effect will not be triggered. Hence, the summoned Justicar Trueheart is just a 6/3 body, which is considered weak in situations like these. And most likely it will be destroyed by the opponent easily on his next turn.
Unless you have a Youthful Brewmaster or Ancient Brewmaster the same turn, which is just sufficient for a 10-mana turn.
Kodorider might finally see some play!
Am I the only one who is kinda done with the cards that have 'flip a coin to see if you get either the worst or the best x-mana minion, which will decide if you win or lose the game'