Learn more about One Night in Karazhan
Want to learn more about One Night in Karazhan ? Head on over to our One Night in Karazhan guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Prince Malchezaar over in our dedicated Prince Malchezaar discussion topic.
I find a problem with this card. You don't want to make your draw worse for the rest of the game vs aggro or midrange by drawing into 5 random legendaries, but you want to play this for its body anyway. But you don't want to rely on this living to win the fatigue match up either. This would win CW vs Midrange Shaman in theory but is it worth holding on to an unplayable 5/6 body until the end of the game or is the average random legendary so good that its worth dropping this on turn 5 vs any deck?
It doesn't even need to live one turn. The effect triggers at the start of the game.
It read "at the start of your turn" when I wrote this but now it reads "at the start of your game".
It may not matter if you get good legendaries or not if you're playing a control deck, unless said legendaries give control power, but those are few. At the moment this seems more like a win condition vs control Warrior to me than a win condition for control Warrior, because if you screw with what little draw you have you will not draw into your answers.
Oh wow. Can't wait to start playing my mill rogue again :o
So I'll get Lorewalker Cho, Nat Pagle, Nat, the Darkfisher, Millhouse Manastorm and Majordomo Executus to my deck? That's an offer I can't say no to.
Hmm... probably its a bad set of 5 legends. I made a new one what do you think?
5 random minions, which means there's a chance of getting duplicates. If that's the case then I wouldn't play it in a Reno deck.
There actually isn't, because it won't give you legendarys that are already in your deck or legendarys from other classes
I either missed it or it wasn't mentioned here before I said that. I'm certain when I read it it said "At start of your turn" and there was no extra in there.
Wait... I think its misspelled, or even hearthpwn workers read it as 'turn' . Just like me.
Prince Malchezaar can shuffle other copies of himself into your deck.
Not even priest has enough removal if his power activates. The only problem is making him live until your next turn. Stealth seems to be the easy way to prevent his death, but i still think that he will really shine when you get him from the Golden Monkey, particularly if your opponent is also in that state, and he doesn't have spells to deal with Malchezaar.
On a side note: Firelands Portal and Bane of Doom have just made a new friend.
EDIT: I said nothing about this new version. When I posted this, it happened at the start of your turn.
Wtf, when I posted that, it was your turn.
Auto include in all control decks. You may not get his effect at all but hes a threat and has premium stats plus the 5 mana slot is pretty open.
Dammit was about to say it S:
Well, we know that Malchezaar's Imp is also coming out, so I'd say Bane of Doom stays at a similar level so far.
MIll Rogue Approves. I hope other classes and Warlock in particular will gain some means to hide/save it for a turn. Otherwise playable only in rogue
Countered by Light's Champion, literally unplayable guys.
I remember he dropedGorehowl and Light's Justice. I wish he had some weapon synergy so every class could get some axes :c
this triggering = you win every match that goes to fatigue