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this card is actually good because you get to choose what ever you want to put in your deck. so I can just put 1 ysera, 1 stampeding kodo and 1 murloc knight as a paladin and I can draw them all.
Maybe we will get a legendary for each tribe this expansion?
Im calling it. This card will be in EVERY ramp druid deck.
Mostly because Nourish is trash, and the choice between this and Nourish is ez pz
Ramp prolly won't start running Murlocs.
Azure Drake, Ysera, possibly Chillmaw
Enchanted Raven and Savage Combatant
Nourish is anything but thrash.
This costs 2 more mana than Nourish, cannot draw removal, draws one less card since you dismissed Murlocs, and loses the added versatility to gain 2 Mana Crystals. With how omnipresent Fandral Staghelm is, Nourish can often do both as well. This realistically will only draw a Dragon, which, given that Ramp Druid can just draw cards whenever they want, they likely don't need a weak 7-drop to get one.
Also, Enchanted Raven? Ramp decks would rather keep running Living Roots because it's the same statline, but can just deal direct damage and is harder to kill the two treants by non-ping classes than the raven would be. It's a card meant for Beast Druid/Aggro Druid decks, which may exist specifically because of Raven. But it would not be a card drawn by a Curator ever.
Not saying the Curator won't be run at all, but Ramp Druid is definitely the one deck I don't see this entering.
Lets compare this to Nourish:
Nourish would not see play if druid had better card draw. I know that. You know that. Because before standard that is the world we lived in and Nourish did not see play. I can even say if Druid had exactly a 7 mana card with 10 stats that drew at least 2 cards Nourish would not see play because again that is the world we lived in just a few months ago.
Nourish + Fandral is crazy strong and can win the game it also almost never happens, and because it super rare to play Fandral have your opponent let Fandral live, then have and play Nourish it is not a justification to keep the card, I think I have seen that happen once and it wasn't even to me it was to a streamer. Lets stick what usually happens because consistently is very important especially on ladder.
7 mana 4/4 draw three cards v. 7 mana 4/6 taunt draw three cards
If you had seven mana and play Nourish with the most overpowered two drop in the game Millhouse Manastorm. Let me be EXTREMELY generous and pretend like Millhouse's insane downside does not exist. That is still 7 mana draw three cards put a 4/4 body in play. This card if you run a Sir Finley which isn't insane is 7 mana draw three cards put a 4/6 body with taunt in play. Even if you just run Savage Combatant or Raven and Ysera or Azure Drakes which are all very good cards you would totally run that is still so much better then Nourish it is actually insane, and keep in mind this is giving Nourish way more credit then it deserves because your 2 drop would not be a 4/4 it would be Darnassus or Wild Growth or Wrath. Also that would take two cards and bundling cards always makes them way better.
Nourish is not a good turn 5 play
Nourish is not a 5-drop. You play Nourish when you have ten mana and you are top decking and you pray to rngesus that you get a decent 5 or 4 drop to play with it to make up for the INSANE amount of tempo you just lost. Spending your turn 5 drawing three cards and developing nothing will almost definitely lose you the game, unless your playing trash tier ranked but I get wins with total bullshit decks so lets rank 10 or below you spend turn 5 Nourishing for cards and you just lost the game almost every time. I can see being a legit play if you have trash in your hand and a really strong 8 or 10 drop. Nourish for mana to play something next turn because you kind of need to but that still puts you in the situation where you used your decks main card draw for ramp and if your opponent plays death, or entomb, or hex, or polymorph you will be left with nothing but your own dick in your hand and praying to rngesus to get you out of this horrible position you put yourself in.
Targeted draw is better then random draw
You can draw exactly Ysera if you want, You can draw exactly Savage Combatant if you want. You can make this card draw me not just two cards but two cards I would really like to have in my hand. Nourish can lose you the game on the spot with a 5 mana draw innervate, wild growth, and second Nourish if your insane enough to run two Nourishes but lets be honest almost no one is insane enough to run two Nourish.
Enchanted Raven can be anti-agro
This card could make Raven better because it pulls it out of your top deck rotation. Mulligan for your first Raven. You do not want to top deck the second, play this guy, and it pulls your big ass Dragon or your card Dragon, and your raven now you have a good card to play next turn and one less shitty card to top deck next turn. Druid also has access to two of the best early game minions in Hearthstone now. Living Roots and Enchanted Raven. I doubt many will run both unless aggro really gets really out of control but Dragon priest did run Zombie Chow and the 1-drop priest dragon for a bit to take on aggro. Aggro does rek the hell out of Druid in general so it is worth a try for sure.
There are probably more reasons but that is all I can think of for now.
Wow, dude, you hate Nourish so much. And I have to say that Nourish is one of the best druid card I ever knew, it won me so many games.
It ramps 2, and you can use those 2 crystals. So let's say you play second: t2 Wild Growth, t3 coin Nourish Wrath, t4 7 mana. So from t4 you play huge taunts, that are threats on their own. It's like handlock giants, even better.
Draw3 is just a second option, not the first one. I rarely need to use this, but can use it if I control the board already, just to make sure I would not run out of value.
Lol. I really do hate Nourish. That and Mulch. Both cards are so far below the average card draw and removal for other classes. That I really think it is just those two things that are holding Druid back from being competitive in the Meta again. I guess token druid is competitive and runs Nourish so I could be wrong. It just seems much worse the Ancient of Lore card draw engine, and feels so bad to spend 5 mana and develop nothing that turn.
I watching some card reviews for Karazan I hadn't seen yet and Thijs said this about Curator.
"Maybe you put in Druid, Druid doesn't have good draw, right now you run Nourish, Nourish is not a good card guys."
mic drop
I think that this card was meant to be a tech card to proc effects like having a specific tribe for other effects to activate. Definitely going to see this card being played in Dragon decks due to the need of having only one dragon in your hand to activate numerous other effects, beasts not so much of, but hey, an overall good card that can be included in virtually any deck and synergise well.
This card was definitely something that is meant have a powerful enough incentive to make people try new things and think more about card choices. Blizzard really likes it when people try new things. Take Reno jackson for example; he made it so that you wanted a deck with tons of different cards in it, and because there are only so many tier one cards this meant people tried new ones. Curator will do the same thing, but not quite on a "50% of your deck" level.
I already posted a comment earlier, but there's two things I notice many people are forgetting to consider about this card.
1) You do not have to run all three tribes (Beasts, Dragons and Murlocs) for this card to be viable. Remember, pre-nerf Ancient of Lore was a 7 Mana 5/5 that drew 2 cards, which was insane. If you're just playing a Beast deck that runs Azure Drake, or a Dragon deck which runs Stampeding Kodo, Curator is basically Ancient of Lore with better stats. Being able to draw Murlocs is just icing on the cake.
2) The Curator's effect isn't a mere draw effect: it's a search effect. Meaning that if your deck runs one single Dragon, for instance, The Curator is guaranteed to draw that Dragon for you (if you haven't already). Any deck which runs Alexstrasza , Malygos, or even Deathwing as a late-game win condition just got a 7 Mana 4/6 Taunt with "Battlecry: Draw your win condition."
TLDR: In the correct deck, the Curator has the potential to be either a neutral, pre-nerf Ancient of Lore or a consistent draw engine for win conditions. I wouldn't discount this card before giving it a run in Constructed and seeing if the meta is friendly enough.
EDIT: I just read someone else's post on the viability of running Curator as an Alexstrasza draw engine. Through the course of any given game, running Curator in addition to Alexstrasza increases the absolute chance of drawing Alexstrasza in that particular game by anywhere between 0% (fatigue) and 25% (deck has 15 cards remaining). I found that interesting.
Exactly my thoughts, I'm feeling this card is going to be ultra good.
You might not need all three tribes for it to be worthwhile, and heck, you don't even need more than one card from a tribe. But that is just so boring. This card is so awesome, and all people care about is making as much use of it as possible while changing their decks as minimally as possible...
This card is quite good in Reno decks, I really wanna try this one, drawing Kodos and Coldlights + one of many good dragons.
#hyped
Can we say "TEMPO" boys and girls?
V A L U E
"No, that's not how we do it. Spell 'tempo'."
V A L U E
"Do you even know how hearthstone works?"
V A L U E
...and this is why I don't think this card will see play.
Really cool, I feel like analyzing it. I play control, so I am pretty biased against other playstyles (although I doubt other playstyles play 7 mana taunts):
The only murlocs that people play in non-murloc decks are really Sir Finley Mrrgglton in control, Bilefin Tidehunters in zoo, Coldlight Oracle in desperate control decks (excluding niche mill decks), and Corrupted Seer and Murloc Knight are both questionable in viability to me.
Finley really stands out to me. Control decks are the only ones playing a 7 mana taunt, especially ones with a weak body like this. I think finley could find his way into this guy's deck since it can be played at any point in the game with considerable effect.
Dragons are easy, since they are all over the place. Excluding dragon-deck specific dragons (Twilight Whelp, Twilight Guardian, Dragon Consort, Chillmaw, and Deathwing, Dragonlord), dragons find their way into control decks as late game powerhouses. The most popular of which are Ysera, Nefarian, and Chromaggus (this one is only 1 more mana than The Curator by the way). Mid dragons that are played include Azure Drake, Twilight Drake, and sometimes Drakonid Crusher.
Drawing a win condition is usually decisive, and dragons are the best at being win conditions. It can even enable you to put more of those win conditions in your deck because of this draw like Onyxia or Deathwing. Also, some decks can use this as tech to draw the exclusive effects of Alexstrasza and Malygos.
Beasts are a wild card. Beasts are only used in Hunter and Druid (excluding Fierce Monkey and Pit Snake), and not solely because they're beasts, but because they are good cards that just happen to have the beast tag. So with the control deck theme of Finley and a draconic late-game, those two classes aren't looking too likely. It's possible to do it, though, and have your beasts be Savannah Highmane or Savage Combatant etc. but it doesn't seem optimal. What beasts are played outside those classes, in control styles?
Mukla, Tyrant of the Vale can make ammo for Yogg-Saron or Antonidas, Stampeding Kodo can work with some paladin tech, Tomb Spider is a niche discover effect, and Jeweled Scarab is a not-so-niche discover effect. That's the only beasts I can come up with which can possibly find viability.
Really looking forward to deck building a control hybrid with this guy. Reminds me of Reno Jackson deckbuilding.
Very interesting card.
Just drawing 2 or 3 solid minions for 7 mana, and getting a decent taunt is enough for it see play in some control decks.
Sir Finely, Ysera, Azure Drakes, Kodo or Stranglethorn or Iron Beak Owl. will prolly be the standard draw.
What could be really interesting is maybe a Malygos deck. A big taunt that thins your deck and draws your win condition could be really good in a combo deck. If your running Gadgetzan you could run corrupted Mukla as the best, or even Iron beck owl? Cold light isn't a horrible Idea in a combo deck, but really just thinning your deck by 3 cards is really good in that deck type.
As a Rogue player I wouldn't ever consider playing this in a Malygos deck as it will be a dead card for most of your turns and when you can eventually play it auctioneer is probably better. But it would have a place in hand renorogue, although it is a weird deck but it can run Sir Finley Mrrgglton, Stampeding Kodo and ofcourse Azure Drake and the card would play into your hand archetype and make Mountain Gaint and Twilight Drake better.