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I'm dying right now. XD
And don't forget the fact that this will only bring you 1 card closer to fatigue since you are getting 2 cards "out of nowhere"
unless it pulls gang up then it moves you 8 cards away from fatigue ^^
Hearthstone needs scry mechanics. Seriously. Let us know the cards in our topdeck somehow, than maybe this is viable.
Without scry, "Discover a card from your deck. Draw it. Add 2 extra copies of it to your hand" would be much less RNG, much better.
This isn't MTG.
well Tracking exists... it could just use a similar mechanic to that... that might've been nicer
play this card, that card drawn is a mine. insta 30 damage taken.
Actually, I think it'd draw the mine, the mine would explode and then you'd add two copies of the mine to your hand, then draw another card. The mine only explodes when it's drawn, not when it's added to your hand from another way (e.g. Thoughtsteal).
But you don't draw the other two Burrowing Mines; they are created in the hand.
But I presume that the simple existence of that card in the hand cause it to explode; regardless of its actual card text.
EDIT (as I can't post a reply):
Well, if behaves that way for Ancient Curse, it should behave the same for Burrowing Mine; they will most likely use the exact same code.
Ancient Curse doesn't work like that. so i doubt this will either. If you have an ancient curse card in your hand and use it, you dont take 7 damage, and you dont draw a card. I can nearly Guarantee its the same with this if you get it in your hand. The trigger is "When you draw this." Same as ancient curse, will work in the same way.
I think the easiest and best comparison for this card is Gang Up, a far cheaper card, with more control over what you duplicate. The advantage with this is that it's effect is much quicker. With Gang up, unless you were playing mill, you probably would not see all card duplicates in one game, and this can be used for card draw when in a pinch. I personally think it is better than Sprint, while sprint gives you more options, this is cheaper by 1, and you will not mill yourself with it.
That moment when you draw 3 Deadly Poisons and equip a 7/2 weapon.
That moment when use this twice in a row, pull Prep and Ambush from your deck and proceed to add 9 Nerubians to your opponent's deck.
So you get 3 copies of the same card?
Exactly
I see people using 1 copy of it in place of a sprint. You can get sick combos for malygos with this.. imagine drawing 3 emperors or 3 eviscerates or any damaging spell.
The problem for current rogues is if they let the game go long enough, they lose through fatigue as they draw way more than their opponents, this card can solve this problem.
If you draw something like 3 backstabs is pretty bad tho, but i guess you can solve this running a gadgetzan along with the new legendary as draw source instead of a sprint
Not bad if you get the right card.
If we use cards like Duplicate, Thoughtsteal, Burgle, and Cabalist's Tome as examples, then "creating" cards is worth about 1.5 mana per card, which is the same as drawing a card (see Arcane Intellect). With that in mind, this card's effect roughly costs 4.5 mana, though that isn't the whole story, as when you put two effects together on one, even if it's just stacking the same effect on top of itself, it's more valuable and therefore should cost more. Using Sprint versus two Arcane Intellects as an example, we can see that the "tax" of lumping two cards together is roughly one mana. So we're up to 5.5 mana in value for Thistle Tea, which is close enough to 6 that I would say this card is almost perfectly balanced. Not OP, but certainly not terrible. Sprint saw play in slower Rogue decks like Mill Rogue, so I have no reason to suspect this won't see play as well.