Card Clarifications
- Yogg's Battlecry effects all potential targets, including your own hero. (Source)
- Yogg is able to hit himself with the spells cast. If he dies during the Battlecry, it will still continue. (Source)
- This is no longer the case. If Yogg kills himself, the spells stop.
Learn more about Whispers of the Old Gods
Want to learn more about Whispers of the Old Gods ? Head on over to our Whispers of the Old Gods guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Yogg-Saron, Hope's End over in our dedicated Yogg-Saron, Hope's End discussion topic.
The animated portrait should show he hexing himself, it would be awesome
Try a control rogue. Mostly all spells. Some Coldlight oracles to gain more cards and help push out ambushes etc. Some heal cards like Healbot x2 or something and gang up x2. And this is where you drop the bomb; have x1 conceal and x1 Brann so you can conceal Brann (can be done on turn 9 if you're lucky) and drop Yoggy on the next turn. By now you would have cast between 10 and 20+ spells depending on how soon you can get the Brann, Yogg and conceal in your hand, battlecry x2 that's between 20 and 40+ spells Yogg will cast. Similar to a mill deck although you're not trying to mill their deck.
Give it a try it's quite the show :)
this card tends to benefit your opponent more than yourself, but its just too much fun to play
It's the card you play when you're going definitely going to lose. When all hope is lost, you still have the chance to hit your opponent with 3 pyroblasts to the face.
I love this card! <3
This card defined E-sports to a whole new level.
my friend played this against me in his yogg-saron shaman deck .... not really the whole "3 pyroblasts into face" or idk any other 1 turn self kill thing happened . i mean if there is no minions on the board then sure those things happen , but lots of crazy stuff happen when there are minions on board
The key to using him is in the name, Hope's End, you only play him when you have no hope of winning with anything else.
So just curious, is there a single case where yogg doesn't kill himself or remove himself from the board? Played yogg rogue for about a week and never saw a single time where he lived his first turn
I'm the only that using Yogg-Saron when u also could kill him with the Fireball in your Hand? Its just tooo much fun...
#YOLOYOGG
I crafted the gold version, just for fun to put it into a control shaman deck. Since they are the heaviest spell based control class (Mage has more expensive spells so its harder to stablize without some taunts/minions/tempo). Deck ended up being great on ladder! Then I also started to see Yogg come up in a lot of other controling decks such as Ramp druid, Maly-rouge, stall priest. Turned out to be an excellent craft.
I think this card is ruining the game. Just go to the lottery instead
Agreed. Its fun just for random games in Wild.
But for actual ranked games in Standard, the game has become WAY to RNG swing based. Which takes away from good plays and skill cap. Been a fun, yet frustrating expansion so far. Arena is a fucking nightmare.
My opponent Sprint --> Arcane Intellect --> Ancestral Knowledge --> DOOM! ( I GOT 7 MINIONS )
feast thy eyes, on the incarnation of rngesus!
f'r he hast descend'd from pseud'random numb'r gen'rat'r heaven!
he may killeth himself, he may cleareth thy board,
he may stealeth thy foe's minion only to slayeth t
he may draweth thy entire deck
only to did cast astral communion
he may fatigue thee with haste
'r fatigue thy foe,
but beest did prepare f'r he to pyroblast thee in the visage
GG
Had two people in consecutive games use this when I would've won on the next turn and I lost both games horribly. This is why I stopped playing poker
PJSalt