Card Clarifications
- Yogg's Battlecry effects all potential targets, including your own hero. (Source)
- Yogg is able to hit himself with the spells cast. If he dies during the Battlecry, it will still continue. (Source)
- This is no longer the case. If Yogg kills himself, the spells stop.
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Pretty sure in this case the second battlecry only applies if Brann does not get transformed via hex or polymorph in the midst of the first battlecry, according to your tests.
You face Jaraxxus, you play this card, this card casts sacrificial pact to his face, win the game, send it to Trolden.
YOU FACE JARAXXUS, YOU FACE JARAXXUS
EREDAR LORD OF THE BURNING LEGION! ♪♫
Get this in portal brawl is going to be really funny
I've got no time for this.
Battlecry: Healing Wave your opponent, Everyfin is Awesome your opponent's minions. Then, give you Sprint and Astral Communion. After all, Shadow Word: Death itself
Everyfin is Awesome doesn't target..
Everyfin is Awesome won't be 'given' to your opponent. Yogg casts as if he's you, so any instance of "Your" stays pointing to you. But I see Yogg playing 5 or 6 Sprints and then DOOM!....
Everyfin is Awesome doesn't work on enemy minions. Read the card clarifications.
I will play it when Hope's End.
My only concern that I just realized is that you'll probably draw a lot of cards from this guy too, which is very bad! Since this guy is 10 mana, he'll be in a slower deck, so youre more likely to have a big hand, and you'll probably be playing him close to fatigue too. I used the simulator and you do end up drawing 3-4 cards on average per 20 spells, which is close to the amount you're going to want to have played since you'll be running him in a deck designed to have a lot of spells.
Hard to wrap your head around this. It can heal all characters to full health and then triple pyroblast your opponent 3 times, or be a 28/5 charger with windfury. But honestly it's probably going to backfire most of the time and fireball or freeze itself.
Actually some people have done the math, about half the time you'll get a purely beneficial spell like Flamestrike or Mind Control (Can ONLY target enemies), so so spells 30% and 'other' spells the rest of the time. And about every 7 spells draws you 1 card, on average. Might not actually be that bad in his own Old God deck.
Cool, If I get this from a pack I will definitely play it.
I personally welcome our new RNG overlords
im definitively going to try a fun cheezee mecha-mage with Mukla, Tyrant of the Vale, a lot of spare parts generators, control, Archmage Antonidas, Rhonin and of course Yogg-Saron, Hope's End
OMG!!!
this card will be completely unpredictable. Maybe good for freeze mage with a Ice Block played before Yogg
I got really confused at first because as an MTG player I automatically think of creatures as "spells". That'd be fucking nuts.
Even so, it's still pretty crazy.
Last thing I gotta say is it's sad to see something like this in a game that has a "competitive" circuit. It's a shame when less skilled players get wins off extremely high-variance plays. Like when kolento quintuple top-decked Stanislav Cifka in one tournament. Lol.
I came up with a counter arguement but then countered my own counter-argument. I guess the only real question I have is how less skilled do YOU have to be, inorder to let your opponent even get to turn 10?