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Finally! They failed it big time with TGT.
Ah, just what priest needed: More removal -,- Seriously though,they really want priest to become even more boring? I already consider it to be the most boring, passive class and then they make this card. I said it when they released Entomb: Ah, more removal for priests, just what they needed, and they decide to make even MORE removal!?! I hate priest so badly.
Priest and Warrior has always been removal heavy and purely control oriented. Pally is the most boring class in my opinion. He has a lot of great tempo plays, but his entire theme of humility and equality isn't interesting in the least. Priest has always been Hearthstone's experimental class, so they often get really interesting cards, no matter how situational and playable they are.
The problem with Priest is they're encouraged to play reactive decks, and outside of Inner Fire and Buff variant decks which aren't encouraged because of silence, and Prophet Velen decks, which isn't really an option since Big Game Hunter rekts both Velen and Priests, they're pigeon-holed into one or two archetypes (Dragon and Control). Even their hero power encourages control play and Shadowform is often too slow to play at all.
Hold on, it may be shocking:
This is the point of having different classes in games! Because of it you can play in style that you like, while sometimes other people may enjoy even those styles, that you hate (and yes - don't even have to look at)! It is called diversity.
This expansion really is focused on making ebola pally unplayable. This card OBLITERATES a paladin's early game board in Wild.
Shadow Word: Dust
Does priest need anything more than Cabal Shadow Priest to deal with low attack minions?
Controls eboladin and zoo lock, its gonna be lovely to see aggro slowly die out.
Good early removal card which can be valuable in late games as well.
Played on turn 4 it removes pretty much all 1-drops, some key aggro cards such as Imp Gang Boss, ALL imps, Dire Wolf Alpha and Argent Squire, Dark Peddler, Desert Camel (and any 1 drop it summons), you name it.
It also deals with Stealth Minions and most totems.
It also has synergy with other cards:
With N' Zoth's tentacle
With Holy Nova followed on Turn 5, it pretty much clears all 1 and 2 drops (note that Nerubian Eggs are gone).
With confusion/card] and/or [card]Crazed Alchemist, it can remove high-attach minions whose health have been reduced to 2 or less in previous turns. This increases its potential in late games. Not to mention there are powerful low attack mid-to-late game minions. It also deals with Grim Patron decently.
All in all, a decent, versatile card that provides a wide range of possibilities and also fits into Priest's attack-health mechanism. I'd say Good Job, Blizzard.
I'd say that excavated evil does all of that but even better
Well they are losing lightbomb which is huge, nothing can really do what lightbomb does to control handlock and etc, handlock is about to get out on control, guaranteed.
How many card killed by this cannot be killed by either holy nova or unearthed evil?How many card killed by either of the two cannot be killed by this one?
This is ok only due to the cost, but overall is incredibly bad. Priest already have to choose which single target removal to run, you cannot expect them to do the same for aoe. Seriously blizzard, mass control is terrible in this game, terrible! If you want to slow down the meta you have to give us some good reliable cheap aoe. Holy nova is bad, it gets used only because there are no other options.
If it goes on like thies expect aggro to be dominating again.
which is what face hunters do SMorc
most 2 drops still survive
murlocs hate this card