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But if you're using it against a full board, or any more than about 5 minions, you'll almost certainly mill yourself
This card is too slow for arena, since the best decks tend to be similar to zoolock. I'm curious to see the animation and the archetype this card will fall into.
I think this card is a double edged sword - it can save you yes, but you can draw so much you can end of loosing of fatigue.
Doom+Double Wisp value
And you can play the wisps either before or after Doom, depending on the situation! Clearly a new meta-defining tactic.
EVERYONE!
Get out here!
OMG THE VALUEEEEE!!! <3 <3 <3 <3 <3 <3 <3 <3 <3
This card will be good only in arena. The reason i think about this is that it is true that the warlock dosent need more card draw, and the twisting nether is good enough, but in the later stages of control games, draw is not really something you want to do, because of fatigue.
Yeah, more bad cards.
I can't decide if this if this is better than Twisting Nether or worse. Sometimes this card is better but I'm leaning towards it being overall worse for a few reasons.
EDIT: Made a code fail.
It's worth noting that Twisting Nether sees little play right now primarily because of the prevalence of deathrattle minions, of which the majority would be rotating out of Standard. Unless they have a resurgence of sticky minions to make up for it with this expansion, board clears like Nether and this card become much more valuable in that mode.
As for wild, I don't see this seeing much play for the same reason Nether doesn't see much play. Way too many sticky minions to risk not having much followup after clearing a board.
Now I'd rate this card above Nether, since drawing cards after a good board clear can put you in a significant position to win, especially if your opponent just dumped his entire hand or atleast most of it the turn prior. I think always being able to avoid topdeck wars (by letting you skip right through it) after a board clear while losing is worth that 2 extra mana, especially since such situations would usually occur way past turn 10. Pays a heavy price against mill decks though.
sick card in arena
It almost sounds like Capslock is a new warlock archetype.
It looks beautiful <3
Honestly, I don't think this card will be played. I think Twisting Nether is better card then this, and even that card is not very often played. I mean Warlock doesn't really need drawing except maybe in very aggressive deck, which 10 mana spell doesn't fit in in any way.
Fearsome Doomguard, who is this card dooming?
EVERYONE!
It's basically twisting nether with a bit of draw attached. IMO it's better vs control, but not as good vs aggro, where there will be more small minions, since you don't want to draw too much from it.
A slower control oriented deck with no draw (probably with molten giants) might be able to make use of this card as a 1-of, but I think Zoo will just be better if you are going for a tempo deck.
That said, it has the same problem as twisting nether where it leaves your board empty in the late game and lets the other player get minions out first. If twisting nether was a 5 or 6 mana card, it would be good (still worse than flamestrike though); If this were a ~7-8 mana card, it would be good, but at 8 and 10, they just aren't playable unless you're playing a combo deck.
...FOR EVERYONE!
This card is terrible, you pay 2 more mana for card draw, which you dont need in control warlock. Lets hope the animation is cool tho.