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I'm hoping that this card has the hidden effect of NOT summoning a minion with battlecry.
HA!
Awesome! Very excited to try this card out
A perfect filler, a card that always curves in both early, mid and late game!
Less awkward turns! yay!
For best results play on turn 7 or 9.
This looks like a very flexible card! You can play this early against aggro/zoo, or you can save it later against control (say play on turn 8-9). Great design! I think at least one copy of it is very viable in constructed.
Agreed! The way this works currently is pretty bad, since any card with battlecry would be horrible to randomly summon! (Battlecry wouldn't trigger)
It doesn't really cost 0 it uses all your mana to play a minion like you would any way...if this card used all your mana and put the minion in your hand there would be no point to this card at all
No battle cry means this plays below curve, still great flexibility but the loss of battle cry matters. The discussion here is treating this card like it is a zero mana card reading "add a card to your hand equal to your unspent mana, then play it".
It says "summon" a random minion. So, battlecries are triggering right?
Battlecries only trigger if you play a minion, not if you summon a minion.
Overall better than the mage card as it creates a board presence efficiently. Doesn't really have synergy with Priest's buff spells as you lose all your Mana when this is played.
What is your problem exactly?
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Cant stop the "BibleThump" Retardness
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Crazy good topdeck card.
, or even
Yeah, 25% chances to summon deathwing at 10 mana spent (Frost Giant, Varian, Sea giant also cost 10).
C'thun is also 10 mana, so...
YESSSS
hey, Heartstone now has a spells with X in their mana cost too. Btw, love the way they trasformed that mechanic into hs.