Athletic Studies
Card Text
Discover a Rush minion. Your next one costs (1) less.
Flavor Text
It's a quick read.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
C'Thun's Body | Minion | 6 | 6 | 6 | |
Conchguard Warlord | Minion | Demon Hunter | 8 | 5 | 9 |
Flamereaper | Weapon | Demon Hunter | 7 | 5 | 3 |
Blacksmithing Hammer | Weapon | Warrior | 4 | 5 | 1 |
Soulshard Lapidary | Minion | Demon Hunter | 5 | 5 | 5 |
Flamereaper | Weapon | Demon Hunter | 7 | 5 | 3 |
Marrowslicer | Weapon | Demon Hunter | 4 | 4 | 2 |
Razorfen Beastmaster | Minion | Demon Hunter | 3 | 3 | 3 |
Razorboar | Minion | Demon Hunter | 2 | 3 | 2 |
Wrenchcalibur | Weapon | Warrior | 4 | 3 | 2 |
Hidden Gyroblade | Weapon | Rogue | 1 | 3 | 2 |
Cookie's Stirring Rod | Weapon | Shaman | 3 | 2 | 3 |
Bloodclaw | Weapon | Paladin | 1 | 2 | 2 |
Overlord's Whip | Weapon | Warrior | 3 | 2 | 4 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Deepsea Diver | Minion | Shaman | 1 | 2 | 2 |
Water Spirit | Minion | Druid | 0 | 2 | 1 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Living Candle | Minion | 2 | 1 | 1 | |
Demonic Blast | Hero Power | Demon Hunter | 1 | 0 | 0 |
Demonic Blast | Hero Power | Demon Hunter | 1 | 0 | 0 |
Demonbolt | Ability | Warlock | 8 | 0 | 0 |
Liferoot | Ability | 0 | 0 | 0 | |
Swifthistle | Ability | 0 | 0 | 0 | |
Firebloom | Ability | 0 | 0 | 0 | |
Wildvine | Ability | 0 | 0 | 0 | |
Anraphet's Core | Hero Power | Warrior | 2 | 0 | 0 |
Rod of Roasting | Ability | 0 | 0 | 0 | |
Devouring Hunger | Ability | 0 | 0 | 0 | |
Hand of Fate | Ability | 0 | 0 | 0 | |
Dragonflame | Hero Power | Druid | 2 | 0 | 0 |
Teamwork! | Hero Power | 1 | 0 | 0 | |
BURN!!! | Hero Power | Mage | 2 | 0 | 0 |
Burn... | Hero Power | Mage | 1 | 0 | 0 |
Rakanishu, Rekindled | Hero | Mage | 0 | 0 | 30 |
In a Snap | Ability | 3 | 0 | 0 | |
Galakrond's Fury | Hero Power | Shaman | 2 | 0 | 0 |
Galakrond's Guile | Hero Power | Rogue | 2 | 0 | 0 |
Turncoat Contract | Ability | Rogue | 6 | 0 | 0 |
Lucrative Contract | Ability | Rogue | 6 | 0 | 0 |
are these good to keep or let go
No tomb can hold me on turn three.
This with Doctor Krastinov Playmaker and Kargath Bladefist is gonna make some plays. (Also include Zilliax for wild)
This seems good by itself, but extra good if you want to build a warrior recruit deck.