Mindrender Illucia
Card Text
Battlecry: Replace
your hand with a copy of
your opponent's until
end of turn.
Flavor Text
"…and that's how I ended up with a Murloc Cultural Studies major."
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Coldlight Seer | Minion | 3 | 2 | 3 | |
Coldlight Seer | Minion | 3 | 2 | 3 | |
Icicle | Ability | Mage | 2 | 0 | 0 |
Dreadsteed Tamsin | Hero | Warlock | 0 | 0 | 30 |
Scholomance Tamsin | Hero | Warlock | 0 | 0 | 30 |
Impressive Tamsin | Hero | Warlock | 0 | 0 | 30 |
Summoner Tamsin | Hero | Warlock | 0 | 0 | 30 |
Felblaze Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Omen | Hero | Demon Hunter | 0 | 0 | 30 |
Druid of the Saber | Minion | Druid | 2 | 2 | 1 |
Demented Frostcaller | Minion | Mage | 4 | 2 | 4 |
Onyx Bishop | Minion | Priest | 4 | 3 | 4 |
White Knight | Minion | 4 | 4 | 3 | |
Crystalweaver | Minion | Warlock | 4 | 5 | 4 |
Ancient of Blossoms | Minion | 6 | 3 | 8 | |
Stormwatcher | Minion | 7 | 4 | 8 | |
Galvadon | Minion | Paladin | 5 | 8 | 8 |
The Last Kaleidosaur | Ability | Paladin | 1 | 0 | 0 |
Rocky Carapace | Ability | 0 | 0 | 0 | |
Prince Taldaram | Minion | 3 | 3 | 3 | |
Dark Conviction | Ability | Paladin | 2 | 0 | 0 |
Arcane Artificer | Minion | Mage | 1 | 1 | 3 |
Windshear Stormcaller | Minion | Shaman | 5 | 5 | 5 |
Reckless Flurry | Ability | Warrior | 3 | 0 | 0 |
Raeth Ghostsong | Hero | Priest | 0 | 0 | 60 |
Spellshifter | Minion | 2 | 1 | 4 | |
Spellshifter | Minion | 2 | 4 | 1 | |
Town Crier | Minion | Warrior | 1 | 1 | 2 |
Steel Rattler | Minion | 2 | 1 | 2 | |
Myra's Unstable Element | Ability | Rogue | 5 | 0 | 0 |
Shirvallah, the Tiger | Minion | Paladin | 25 | 7 | 5 |
Spirit of the Tiger | Minion | Paladin | 4 | 0 | 3 |
Nozari | Minion | Paladin | 10 | 4 | 12 |
Hagatha's Scheme | Ability | Shaman | 5 | 0 | 0 |
Plot Twist | Ability | Warlock | 2 | 0 | 0 |
Mogu Fleshshaper | Minion | Shaman | 9 | 3 | 4 |
Pharaoh's Blessing | Ability | Paladin | 6 | 0 | 0 |
Count Faelin | Hero | 0 | 0 | 30 | |
The Nameless One | Hero | Priest | 0 | 0 | 30 |
Nightsong Elise | Hero | 0 | 0 | 30 |
But he did say Mecha'thun and Toggwaggle...which are wild only....
Considering that from the opposite side dirty rat Is just as toxic and Just as much of a coinflip (and oh btw It is 100% your fault as otk/infinite/mill players that toxic coinflip cards like these have to exist to somewhat keep you in check)
Good, so you may stop polluting the game and actually let people have fun playing
Really good in agro tempo priest; you cannot draw so at T5 or T6 you can play this without cards in hands and oppo has no removal. And maybe you can win a game! (Kappa)
MIRACLE PRIEST
DRAW DRAW DRAW DRAW
and close with:
Brann Bronzebeard + Mindrender Illucia FOR THE MEME
this is 100000 times better then chef Nomi, because you can OVERdraw and burn all cards in your deck and win on the spot with this 2 cards combo giving to your opponents an empty deck OR USING THIS COMBO AT TURN 5 and swap forever your useless deck full of useless cards for a real top tier deck from other players...
this is INSANE
Why would that work?
It swaps back double if you do that with swap hero powers, so why would it be different now. Don't believe me try, I did today.
All you do is waste 5 mana to get those minions out one the field with no effect.
Finally, the priest can win against Quest mage somehow, maybe not often but still isn't concede and queue for next. And nice options against Mecha'thun and Togg waggle.
That's something easy to say for someone that obviously only had priest as an opponent. As a main wild priest, it's disheartening and frustrating realizing quickly that you have NO CHANCE of winning certain matchups, so much that it's much more efficient to just concede and requeue than wasting 25 minutes to just confirm the inevitable.
I'm not saying that priest should be broken but i certainly welcome a card that will finally give a chance of winning an (until now) unwinnable matchup.
In my opinion (and stats are supporting it) Priest became tier S deck and their is no chance to play anything fun against them. I lost with combo decks more than 60% of games because you know which card. Priest is actually stronger than I anticipated. In high legend it's definitly the best deck and there is NOTHING you can do to counter it (which wasn't the case with combo decks). So nice job blizzard.
Jesus i just got an hard on. Gonna craft this day 1 and put it in all of my wild priest decks, fucking finally i can screw mechathun, togwaggle and all that combo shit
Aw, did I play your Grumble for you? What a shame! Guess that Shudderwok is useless now!
Nothing new in the horizon , there are already or Secret Mage and Discardlock dominant on the ladder so will see but don't think that will leave to a meta on Raza Priest and Aggro, I did think this card is amazing and maybe a bit too pushed but at least there is a chance to beat quest mage, maybe is too much cannot tell you yet.
priest will be broken once again... and steal priest is even stronger now i guess
Welp, I guess we won't play combo decks anymore.
I mean, why not? Just autoconcede
Steps:
1. On 10 mana, play Keening Banshee behind a taunt. Pass turn
2. they take their turn and hopefully leave KB up
3. play mindrender which trades decks and discards the top 3 of their deck from KB.
4. you now have 8 mana to play their hand to disrupt combos, every card you play discards 3 of the cards from their deck
a little extra rage for them than just playing out their hand for them.
This is madness, genius!!!
It could be done in one turn:
Lorewalker Cho -->play all your 0 cost spells -->Keening Banshee -->Mindrender Illucia -->play all your 0 cost spells again destroying 3 cards of your opponents deck per card played.
I'm heavily against this. Covering class weaknesses is very bad for the game, they are a part of their identity, every class should be very weak against something, period. Priest has always beat control and lost to combo, giving them such a great tech against their worst enemy just damages the game in the long run imo.