Nozdormu the Timeless is one of the five Great Aspects empowered by the titans (the others being Alexstrasza, Deathwing,Malygos, and Ysera) to watch over Azeroth. He fought against the demons during the War of the Ancients. Following this intervention, he retreated into seclusion, immersing himself in his duties. He emerges only infrequently, when events require his direct presence. He intervened in the defeat of Deathwing at the hands of Krasus and his allies, one of the few times he has been seen in the skies of Azeroth.
Nozdormu
Card Text
Players only have 15 seconds to take their turns.
Flavor Text
Time to write some flavor text.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sunfury Protector | Minion | 2 | 2 | 3 | |
Argent Commander | Minion | 6 | 4 | 2 | |
Nozdormu | Minion | 9 | 8 | 8 | |
Violet Teacher | Minion | 4 | 3 | 5 | |
Siegebreaker | Minion | Warlock | 7 | 5 | 8 |
Eye for an Eye | Ability | Paladin | 1 | 0 | 0 |
Deathwing | Hero | Warrior | 0 | 0 | 30 |
Lady Vashj | Hero | Shaman | 0 | 0 | 30 |
Uther Lightbringer | Hero | Paladin | 0 | 0 | 30 |
Lightforged Uther | Hero | Paladin | 0 | 0 | 30 |
Second War Uther | Hero | Paladin | 0 | 0 | 30 |
Horseman Uther | Hero | Paladin | 0 | 0 | 30 |
Yrel | Hero | Paladin | 0 | 0 | 30 |
Lor'themar | Hero | Hunter | 0 | 0 | 30 |
Mecha-Jaraxxus | Hero | Warlock | 0 | 0 | 30 |
Fire Mage Jaina | Hero | Mage | 0 | 0 | 30 |
Kel'Thuzad | Hero | Mage | 0 | 0 | 30 |
Scholar Jaina | Hero | Mage | 0 | 0 | 30 |
Apprentice Jaina | Hero | Mage | 0 | 0 | 30 |
Archmage Jaina | Hero | Mage | 0 | 0 | 30 |
Kul Tiran Jaina | Hero | Mage | 0 | 0 | 30 |
Lady Katrana Prestor | Hero | Mage | 0 | 0 | 30 |
Survivor Xyrella | Hero | Priest | 0 | 0 | 30 |
Shardseeker Xyrella | Hero | Priest | 0 | 0 | 30 |
Lightweaver Xyrella | Hero | Priest | 0 | 0 | 30 |
Mad Scientist | Minion | 2 | 2 | 2 | |
Foe Reaper 4000 | Minion | 8 | 6 | 9 | |
Foe Reaper 4000 | Minion | 8 | 6 | 9 | |
Wildwalker | Minion | Druid | 4 | 4 | 4 |
Eadric the Pure | Minion | Paladin | 7 | 3 | 7 |
Sea Reaver | Minion | Warrior | 6 | 6 | 7 |
Sea Reaver | Minion | Warrior | 6 | 6 | 7 |
Keeper of Uldaman | Minion | Paladin | 3 | 3 | 4 |
Cho'gall | Minion | Warlock | 8 | 8 | 8 |
Bilefin Tidehunter | Minion | 2 | 2 | 1 | |
Ragnaros, Lightlord | Minion | Paladin | 8 | 8 | 8 |
C'Thun | Minion | 8 | 6 | 6 | |
Soggoth the Slitherer | Minion | 9 | 5 | 9 | |
Hammer of Twilight | Weapon | Shaman | 5 | 4 | 2 |
Medivh | Hero | Mage | 0 | 0 | 30 |
Ropecoach's Nemesis
This is specially strong if your opponent is on a cellphone xD
On a shitty cellphone*
My galaxy S3 takes around 2 minutes to just open the game xD
This card would ruin my day lol
What a time to be alive when we can play cards like Nozdormu.
Ropecoach's Nemesis
I love this card. Mostly because I'm a fast thinking player who takes his actions equally as fast. Though if you're slow this card is terrible for you.
I think out my turns pretty fast as well, but the sand and the confusion of a nozdormu being played and the rope zooming across my screen actually makes me do some pretty bad plays
Ropecoach's Nemesis
So did I. Well. Could have been worse. Maybe he'll find a place in some sort of Deathwing, Dragonlord deck.
Used it in a Dragon Priest deck. My opponent pops my Deathwing and woosh finish your turn already.
He lagged out.
Got him from a Tavern Brawl pack, pretty pleased.
Got a gold version from tavern brawl - debating whether to dust or not, but I but him in a renolock deck and it has won me one game already. You see opponents making some pretty dumb moves when you play him.
You can take some time on the turn you drop him to plan out your ext few moves in detail and with reno lock you have a big mitt full of cards so it is easy to plan ahead with so many options available.
Fun card - will not get dusted - YET. I took out ragnaros to put him in.
Only card affects real players.
I have an idea to prevent these bugs, just change the effect to "Speed up animations, players have only 15 seconds to take their turns." Sounds good right?
Every time one gamebreaking bug is fixed with this card, another takes it's place. Here, I have a way to change the card to not only make it more useful, but also stop the bugs:
"Players can only play two cards per turn."
Preperation then uses a random spell.
Oh whoop Rogue is dead again.
This would be a great Legendary if it only affected the opponent.
Killer of players with slow internet.
I've decided the text should read: Your opponent will watch your card animations for 14 seconds of their 15 second turn.