Keeper of Uldaman
Card Text
Battlecry: Set a minion's Attack and Health to 3.
Flavor Text
U da man! No, U da man!
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Frostmourne | Weapon | Death Knight | 7 | 5 | 3 |
Frostmourne | Weapon | Death Knight | 6 | 4 | 3 |
Corrupted Ashbringer | Weapon | Death Knight | 6 | 5 | 2 |
Deathbringer Saurfang | Minion | Death Knight | 5 | 3 | 6 |
Deathbringer Saurfang | Minion | Death Knight | 5 | 3 | 5 |
Climactic Necrotic Explosion | Ability | Death Knight | 10 | 0 | 0 |
Die-Hard Fan | Minion | Death Knight | 1 | 1 | 1 |
Frost Queen Sindragosa | Minion | Death Knight | 7 | 6 | 6 |
Sindragosa's Wing | Minion | Death Knight | 1 | 2 | 1 |
Sindragosa's Wing | Minion | Death Knight | 1 | 2 | 1 |
Icy Touch | Ability | Death Knight | 1 | 0 | 0 |
Corrupted Ashbringer | Weapon | Death Knight | 6 | 5 | 2 |
Frostmourne | Weapon | Death Knight | 6 | 4 | 3 |
Frostmourne | Weapon | Death Knight | 7 | 5 | 5 |
Icy Touch | Ability | Death Knight | 1 | 0 | 0 |
Servant of the Primus | Minion | Death Knight | 3 | 3 | 3 |
Frostmourne | Weapon | Death Knight | 5 | 3 | 5 |
Lich King | Hero | Death Knight | 0 | 0 | 30 |
Pile of Bones | Minion | Death Knight | 2 | 2 | 1 |
Reska, the Pit Boss | Minion | Death Knight | 20 | 6 | 3 |
Corpse Farm | Ability | Death Knight | 3 | 0 | 0 |
Strongshell Scavenger | Minion | Druid | 4 | 2 | 3 |
Wildwalker | Minion | Druid | 4 | 4 | 4 |
Keeper Stalladris | Minion | Druid | 2 | 2 | 3 |
Strongshell Scavenger | Minion | Druid | 4 | 2 | 3 |
Ixlid, Fungal Lord | Minion | Druid | 5 | 2 | 4 |
Ixlid | Hero | Druid | 0 | 0 | 20 |
Wild Growth | Ability | Druid | 2 | 0 | 0 |
Breath of Dreams | Ability | Druid | 2 | 0 | 0 |
Anubisath Defender | Minion | Druid | 5 | 3 | 5 |
Wild Growth | Ability | Druid | 2 | 0 | 0 |
Wild Growth | Ability | Druid | 2 | 0 | 0 |
Strongshell Scavenger | Minion | Druid | 4 | 2 | 3 |
Wither | Ability | Druid | 1 | 0 | 0 |
Green-Thumb Gardener | Minion | Druid | 6 | 5 | 5 |
Eonar, the Life-Binder | Minion | Druid | 10 | 5 | 7 |
Fye, the Setting Sun | Minion | Druid | 9 | 4 | 12 |
Lor'themar | Hero | Hunter | 0 | 0 | 30 |
Jeweled Macaw | Minion | Hunter | 1 | 1 | 2 |
Vereesa Windrunner | Minion | Hunter | 7 | 5 | 6 |
Insanely good in Arena
This card has been most effective in aggro Paladin lists for me. Buffing an Argent Squire, Nerubian Egg, Haunted Creeper, or maybe a Dragon Egg has been extremely effective. It basically transforms 1 or 2 mana minions into 4 mana minions.
Pretty versatile card in my Mech Paladin deck. Apart from helping the late game removal problem, it's great for buffing small taunt minions like Target Dummy and Annoy-o-Tron. Also, Cogmaster effectively becomes a 5/3 since it keeps its effect.
This card is every bit as good as I hoped it would be. I'm running two in midrange pally from now on.
what did you switch out for it?
I've seen lists without Shredders, so I guess replace those. I mean, it can potentially trade evenly with almost any minion with its battlecry.
This card on aggro paladin, buffing your argent squire sound very nice, and all your minions are small and u want to get value from them, well it does sound kind good i believe
As a guy whose paladeck contains 2x Nerubian Egg and 2x Dragon Egg, I think I'll be running this card :)
Plus, let's be honest here, this is the closest Paladin is ever going to come to having actual removal.
Peacekeepers are removal too
Haunted Creeper -> swing into threat Bran Bronzebeard -> Keeper of Uldaman.
I don't believe Brann is going to let you re-target second battlecry, so she won't benefit from him at all.
Well yeah but it still targets a minion, just the same one twice.
Ah my bad I completely derped, for some reason I was thinking it was +3/3.
Well damn. I disenchanted mine.....both of them.
RISE FROM YOUR GRAVE!
Zoo paladin incoming.
Pro:
- One direct answer to late-game minions like Ysera
- May provide card advantage
- 3/4 worths 3 mana
- Can be used to buff a recruit to 3-3
- At least we have Angry Chicken
Con:
- May get stuck in hand when facing aggro/tempo decks (especially zoo——yet still can be used on Doomguard)
- Does not remove auras or abilities
Sum up:
Valuable for mid-ranged decks. Optional for secret decks. Extremely powerful in arena (likely to be in the same tier as Truesilver or Murloc Knight)
Uther now faces a conundrum... which 4-drops should he play? He's got at least 5 great options now.