This will be only picked in very few situations. Considering that the legend might barely see any play to begin with, this might no be played at all. Costs 4 more than Avenging Wrath, completely waste your entire turn and does only 2 random damage more.
Probably the worst of the Artifacts in my opinion. The option to choose this is nice but will never get taken, kind of like Uproot on the Ancient of War.
It's probably the weakest because it seems to be designed to minimise your opponent's board and get back into the game; whilst costing 10 mana and therefore losing any tempo you may have gotten from using it when they play more shit next turn.
I think they could have gotten away with "deal 12 damage randomly split" and it'd still be fair (probably more flavourful too as it's a literal clock) but whatever, it's an alright option to have, I guess.
12 damage would definitely be fair. They seem to price missile effects at (N-2) mana, where N is the number of missiles fired. Compare Arcane Missiles (3 for 1 mana) and Avenging Wrath (8 for 6 mana).
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Arch-Thief Rafaam Artifact. Can give lethal. Can board clear. You just have to go all-in on the RNG.
This will be only picked in very few situations. Considering that the legend might barely see any play to begin with, this might no be played at all. Costs 4 more than Avenging Wrath, completely waste your entire turn and does only 2 random damage more.
Not my pick
If you clear the board, this is 10 damage to the face. That's game winning.
Probably the worst of the Artifacts in my opinion. The option to choose this is nice but will never get taken, kind of like Uproot on the Ancient of War.
The Lantern of Power costs X for a +X/+X buff like Blessing of Kings and can be used as a Pyroblast. The Mirror of Doom is very hard to trade into and threatens a frightening 21 damage to face. This just is a worse Avenging Wrath.
It's probably the weakest because it seems to be designed to minimise your opponent's board and get back into the game; whilst costing 10 mana and therefore losing any tempo you may have gotten from using it when they play more shit next turn.
I think they could have gotten away with "deal 12 damage randomly split" and it'd still be fair (probably more flavourful too as it's a literal clock) but whatever, it's an alright option to have, I guess.
12 damage would definitely be fair. They seem to price missile effects at (N-2) mana, where N is the number of missiles fired. Compare Arcane Missiles (3 for 1 mana) and Avenging Wrath (8 for 6 mana).