April 2016 Card Nerf
It was announced on April 20th, 2016 that Force of Nature would receive a nerf.
- Mana cost reduce to 5, down from 6.
- The Treants summoned no longer have Charge.
- The Treants summoned no longer die at the end of your turn.
Quote from BlizzardThe new version of Force of Nature lowers its mana cost by 1, but removes Charge and makes the summoned Treants permanent—like the other Treants that Druids summon. This change also removes the powerful one-turn combo of Force of Nature and Savage Roar. Now, opponents will have a chance to deal with the threat that the Treants represent, and it won’t feel mandatory to always include the combo.
Muster for Trees
deserved nerf
where is the Force in that ? they should rename it into "peaceful Treants''
Ps: i looked hard to finally find this :D mix of druid theme with secredin XD
Well deserved nerf. FoN is crap now. 800 free dust!!! YAAAAAAY
Decent....
So basically its now Muster for Nature.
Nerf well deserved, fuck you druid.
Finally the combo is dead!! And hopefully the whole class too.
Why do you think they got the majority of the c'thun cards? The class won't be dead.
Force of Nature. Pretty mediocre without Savage Roar.
Hopefully they don't nerf it.
ROFL!
Been a while since I laughed on this site. Need one like this but with:
Mage holding flamestrike and fireball
Paladin holding Tirion and Mysterious Challenger
Huntard holding Unleash and Kill Command
Warrior holding Armor up and Tank up
"Nope"
- Blizzard, 2016
Hmm, Well played.
This card and Savage Roar are present in more than half of the decks on HearhPwn, definitely not OP.
Savage Roar is fine. But this card should be refined.
Savage Roar wasn't really the problem it was more of an enabler for the problem. If you look at Bloodlust a very similar card yet it is only used in only 18% of decks. Yes, I realize its 2 mana more, but the max damage Bloodlust can add is 21 while Savage Roar can only add 16. So I believe that Savage Roar is actually a balance card, but hey that's just my opinion.
this card should be changed to : summon three 3/3 treants with charge. (cant attack heroes). I'm sick of losing to a druid who has no minions on the board left.