Generates
Clarifications
- Summoned Ambush cards are 'summon a 4/4 Nerubian for your opponent. Draw a card'. (Source)
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.
Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
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Just wanted to say this was unworthy of being down voted. Good comment, friend. :)
does the ambushe card have draw a card on like the mine?
it should if not its broken
no they contain "summon a 4/4 Nerubian for your opponent. Draw a card"
If not it would awesome
Seems too slow, just like gang up. It might see some play in a new control rogue, We will see :)
So... perfect for my milling deck :D
You and me, both, pal. The few and the strong live on.
I think this card just saved Rogue during this expansion. I like some of the others and they might end up being great. Burgle looks like it could be good. The legendary I think might be a lot better then expected in a lategame top deck match. However this card looks like it could be insane. I can't wait to see what the ambush card is that they get. If it is just an empty card our 3 mana for 3 future 4 fours is going to be awesome.
Adding cards to your opponent's deck is the OPPOSITE of mill rogue!
It should work like the warrior legendary. So if he draws an ambush, we get a 4/4 and he draws an other card.
The ambush will prolly draw a card after it resolves just like the mines from iron juggernaut, IF NOT!!! this would be one of the most broken cards in control matchups putting possibly 6 dead cards/draws into the opponents deck, but that's obviously not the case this is made for mill rogue.
Hm.. Maybe you shouldn't use this card in a mill rogue then? just an idea
OK, after further thought, if the inserts work like Burrowing Mine, then I guess it makes sense in mill rogue since they're going to draw on an accelerated schedule. But we need confirmation on exactly what "Ambush" says before we know that for sure.
Young lad, if you are wondering why you got down voted, let me enlighten you. However, if you are not curious, by all means, please ignore this comment. Note, t'was not I who voted you down, but perhaps I can shed some light onto to why someone else may have. You are correct, mill decks do not wish to increase the size of their opponents decks; and to do such a thing, would indeed, be counterproductive or "opposite" (as you said) to the goal of a miller. This, as I'm sure you know, is because, "larger" decks stall the fatigue game. However, the thing you've failed to notice, is that although fatigue damage IS mill rogue's ultimate win condition, there is a reason cold light oracles and gang up are not the only two cards in the deck. (Inb4: "duh") Mill decks actually depend on a rather large number of additional "role players" to survive until the win condition is even in sight. Some essential components of mill rogue include removal, healing, and even excess drawing power, just in case you can't find those slippery murloc. Another huge contributor to any strong mill deck is the ability to fill the opponents hand. Examples of this have included; bananas, sapped enemies, and perhaps even unwanted cho-spells. Now, you may not have known this, but "beneath the grounds" doesn't actually increase the deck size of your opponent, although it may seem that way. In reality, this card is actually providing it's "miller" with three additional opportunities to make his/her opponent overdraw! Whenever a player finds one of your ambushes, they will proceed to draw an additional card. The second one, being one from their deck. In other words, this card works similarly to the Warriors mine, in that it will NOT prevent your opponent from cycling through to mill time. Instead, this card serves as a mere "investment" to future milling. Savvy? <3
I don't see this working in constructed really, but if it does than my priest is going to be so sad.
I can't wait to fill the board with 4/4 Nerubians will burning my opponents cards at the same time.
I love that Blizzard further acknowledges the Mill playstyle in this expansion. It's certainly one of the most fun ways to play the game!
If the card they draw get burned you don'y summon the Nerubian, it works like the mine laid by the warrior legendary
Oh is that so? In that case, it's clearly unreliable in mill rogue. Aww, too bad.
I will test it nevertheless,
If Ambush = cost 0: do nothing. Good card!