Acidmaw
Card Text
Whenever an enemy minion takes damage, destroy it.
Flavor Text
With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Card Sounds
Whenever an enemy minion takes damage, destroy it.
With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Acidmaw plus Unleash the Hounds: Counter target Varian Wrynn or Aviana. Leave a 4/2 on the board that screams "KILL MEH!!!1!".
I agree. If buffed it should be due to reduction on mana cost not the health.
Before I got a chance to play with this card in Tavern Brawl, I thought he was already crap. Now my opinion of this card is even lowered when I realized that it turns the Mage's hero power into "destroy target minion."
Now that I've seen this card in action in recent brawl I've made up my mind about it. It's garbage. It's 7 minion 4/2 that doesn't do much by itself so in order to clear the board u need to play smth along with it, ideally Unleash the Hounds. That is possible on turn 10. Frankly if u don't control the board as a hunter on turn 10 - u pretty much screwed. As a 7 mana minion it doesn't allow u to develop a board. And u definitely don't want to leave it on board with a developed board - the opponent will turn it against u. I'm not expecting this card to see much play.
The Brawl limited your option too much
#1, The Brawl gave the Hunter too many huge minions that are not even good for control (Like Deathrattle minion/small minion would work better, imagine having Haunted Creeper over all those overpriced Vanilla minions with this effect)
#2, You didn't have a weapon to get 1 minion down when you play him, losing the immediate value and make him even more conditional to play.
#3 You had very little Aoe in the brawl, not even Dreadscale. (Unleash the Hound, Knife Juggler and Dreadscale would synergize very well.) Dreadscale with the Hunter's Mark and Acidmaw with infinite combo. Control is set in stone.
#4 The hunter deck in Brawl resemble nothing like a Control, Tempo or Aggro deck, it's just pure shit. Slow minion and non-synergizing joust minions BLEH.
Patron spawn another one after hiting Emperor Cobra. I guess Acidmaw works same way.
Face facts Acidmaw, you're the sidekick.
Very bad legendary card on Hunter, except that in addition combo "Unleash the Hounds"
too bad it hurts your own minions as well. Mage will have fun vs. a hunter with this card
The best use of this card is when you disenchant the golden version of it from a pack.
I think he has a really powerful ability so the 7 mana is fair, maybe could be 6 though. The body though should be way higher than 4 2.... 5 5 would be very conservative and it's 1 3 lower...
So expensive, both mana and dust wise.
I'd compare this to Equality(2 Mana). It's the same similar effect, deal 1 damage to a minion and it dies). Except this one dies to 1 drops and almost all 2 drops.
Your paying 7 mana for 3 mana body(3/3/3~3/4/2) stats which follows the standard value of neutral cards. Which is bad for a class card. The rest goes for the Equality effect. So it's 4 mana for the effect.
Then you look at the effect, it's a trigger effect. So it's not a turn 7 drop. It's a 8-10 mana drop depending what you combine with it. Making it a "comeback tool". You should be in really bad shape already if that's the case.
I don't know, nothing adds up with this card from card cost, stats and effect(since it can be very punishing for you as well). Only if you get that "dream" setup/scenario, but if you follow that philosophy almost every other bad card in hearthstone becomes super good.
So better to play this card with the mindset that it costs 9-10 mana.
In my opinion, you're better of playing Hunter's Mark if you are really serious going after that control Hunter deck and perhaps get Acidmaw through a combination of Lock and Load and spells like Hunter's Mark.
Dreadscale however, is a great card.
You have to remember that to keep all classes balance they all have to have something that they are good at and something they are bad at. For example Druids are great at cheating their mana curve, but if they lose board control it is very hard for them to come back. For hunter they are really great at dealing tons of damage very fast however they have a very hard time dealing with multiple large bodies. Any time a class gets a cards that helps them overcome their weakness that card has to be a worse version than the cards than similar cards in other classes otherwise it would make the class stronger than the rest. For example warlocks cards are generally worse than any other similar cards ex: Darkbomb is worse than frostbolt. Just because it is worse than another class's card doesn't make the card bad if it overcomes a weakness that the class has.
Yes ofc I had that in mind. It's the scenario that comes to mind that troubles me.
When will the combination be anything useful other than the dream scenario? The dream scenario is if your hand consist of Acidmaw and Unleash the Hounds perhaps and the enemy board has more than 4 Minions on the board. Or pulled it out of the deck with Call Pet. If it survives and you have your own stuff on the board, all it takes is the smallest of AoE to clear your board as well(even when it dies at the same time, it'll kill all your minions that get's damaged, proven by cards as, 2 examples, Armorsmith and Frothing Berserker).
Hunters already have really good board control, through cards like Freezing Trap, Hunter's Mark, Unleash the Hounds, and now Powershot as well(leaving Arcane Shot, Explosive Shot and Deadly Shot even though they are valid choices if you want to play control).
Acidmaw is a heavy control card, it's not needed. It's to expensive and can be really bad for you as well unless an empty board. As I mentioned though, it's a great card if you get that dream scenario, but so is Twisting Nether.
It's all my opinions of course, I could be totally wrong. I'll apologize if it turns out that way, but I don't think it'll be something you use in your deck this expansion. Perhaps in the future, who knows what cards will work well with Acidmawin the future.
If this card had a bit more hp (4/4 atleast maybe) it could be usable but I don't think these stats will permit the use. 10 mana for the unleash/dreadscale combo seems a bit much. Like mentioned earlier though, if its just used as a mid-late game drop for some board clear then it can be strong.
Finally, someone who understands how to play this card. . . Thanks, bro.
Your weapon will also be able to one shot everything, They should give hunter a 1/4 weapon for 2 mana that is immune when attacking. Wombo combo.
Well, this card is definitely in for the competition as "worst legendary in the game". Why would you EVER play this card ???? 7 Mana ? REALLY ?? And you always need another card to combo it with.. terrible terrible....
This is a silent hint for hunters to stop playing face huntards and instead enjoy the late game like all normals people do. You will thank for this card's existence when TGT destroys all aggro decks.