Evil Heckler
Card Text
Taunt
Flavor Text
To be honest, heckling is not the most effective form of evil.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Earth Elemental | Minion | Shaman | 5 | 7 | 8 |
Frost Elemental | Minion | 6 | 5 | 5 | |
Priestess of Elune | Minion | 6 | 5 | 4 | |
Captain Greenskin | Minion | 5 | 5 | 4 | |
Lava Burst | Ability | Shaman | 3 | 0 | 0 |
Murloc Raider | Minion | 1 | 2 | 1 | |
Aviator Bob | Hero | Paladin | 0 | 0 | 40 |
Reincarnate | Ability | Shaman | 1 | 0 | 0 |
Shadowboxer | Minion | Priest | 2 | 2 | 3 |
Piloted Shredder | Minion | 4 | 4 | 3 | |
Clockwork Giant | Minion | 12 | 8 | 8 | |
Ancestor's Call | Ability | Shaman | 4 | 0 | 0 |
Dalaran Aspirant | Minion | Mage | 4 | 3 | 5 |
Coliseum Manager | Minion | 3 | 2 | 5 | |
Evil Heckler | Minion | 4 | 5 | 4 | |
Mulch | Ability | Druid | 3 | 0 | 0 |
Disciple of C'Thun | Minion | 3 | 2 | 2 | |
Eater of Secrets | Minion | 4 | 2 | 4 | |
Master of Evolution | Minion | Shaman | 4 | 4 | 5 |
Renounce Darkness | Ability | Warlock | 2 | 0 | 0 |
Arcane Giant | Minion | 12 | 8 | 8 | |
Shadow Volley | Ability | 6 | 0 | 0 | |
Gallery Protection | Hero Power | 0 | 0 | 0 | |
Burgly Bully | Minion | 5 | 4 | 6 | |
Hidden Cache | Ability | Hunter | 2 | 0 | 0 |
Fire Plume Phoenix | Minion | 4 | 3 | 3 | |
Lightfused Stegodon | Minion | Paladin | 3 | 3 | 3 |
Fatespinner | Minion | Druid | 5 | 5 | 3 |
Obliterate | Ability | Death Knight | 2 | 0 | 0 |
Death and Decay | Ability | Death Knight | 3 | 0 | 0 |
Bink the Burglar | Hero | Rogue | 0 | 0 | 10 |
Unidentified Elixir | Ability | Priest | 3 | 0 | 0 |
Unidentified Shield | Ability | Warrior | 6 | 0 | 0 |
Bag of Stuffing | Ability | 1 | 0 | 0 | |
Glyph of Warding | Ability | 0 | 0 | 0 | |
Unidentified Maul | Weapon | Paladin | 3 | 2 | 2 |
Gattling Gunner | Minion | 4 | 5 | 3 | |
Dark Possession | Ability | Warlock | 1 | 0 | 0 |
Blazing Invocation | Ability | Shaman | 1 | 0 | 0 |
Entrenchment | Ability | 0 | 0 | 0 |
It's not like anyone actually uses the Bodyguard in Constructed anyway, it's not hard to get better taunt minions for the same amount of dust or by cracking a few packs. which you can get without spending any money at all I might add.
Yes, it seems that someone missed something here during QA, but I think everyone is just overreacting.
Oh god - stop being dramatic. If they released Dr. Boom 2.0 w/ 4 doombots or Super-Ysera that give you 2 dream cards per turn, sure, complain.
But this is a minor upgrade on a card that literally 0 people play across all formats, and it's highly questionable whether this will even actually see play.
Pretty sure you can't call it power creep if the new card still isn't powerful to actually see play.
If Blizzard continues to produce more powerful versions of their original set, it is going to make their new player base quit fairly quickly after realizing this game is too pay to win and all their "starter" cards are just 3rd or 4th tier.
I am very disappointed in this card and the ice rager's design.
While you're not wrong that these cards should have been looked at a bit closer before releasing them, it does not make Hearthstone any more "pay to win" than it was before.
This is a CCG game, have you played any physical, real life CCG/TCGs? Do those companies allow you to just get an entire collection without spending a single dime, even if it just take longer to do so? No, no they don't.
CCGs have been around since 1993 or so, and have always been this way. If you have money to spend on it, you're going to have access to better cards. that being said, Hearthstone is perfectly playable as a F2P game, I haven't spent any money on my EU account and I do just fine, it's not Pay to Win, it's Pay for Convenience.
Why to buff old cards when you can reduce their cost and sell them in the new expansion as a new ones, right?
I find the powercreep of this card disturbing.
he's a scourge necromancer who shows up at the Tournament to heckle and annoy the participants and fans. so of course he has taunt.
/justification off
Seems like there is hivemind in this card discussion.
5/4 for taunt creature is not that good, you usually want more health on them. Thats why I think that Senjin even having less stats are better card.
So for those calling it powercreep: Nobody plays Magma Rager or Booty Bay Bodyguard. It's not powercreep, it's fixing bad cards that nobody use. Nobody's going to remove their Magma Rager from their deck to put an Ice Rager instead, because nobody had Magma Rager in their deck to begin with.
I personally think they should have buffed the original ones, so I agree with some of the complains here, but their politic is to not change old cards too much, and to release better cards to replace them, just like a physical CCG.
When they made Magma Rager and Booty Bay Bodyguard, they didn't know they wouldn't see play. Now they know it, so they fix it. They make the cards they should have made in the first place. Again, too bad they don't think they should just buff the old ones, but that's their choice.
It would be powercreep if they made a better version of a good card, one already seeing play. A 3 mana 4/5 would be powercreep, as it would destroy Chillwind Yeti.
Edit: Also, this card is bad. Sure it's a Booty Bay Bodyguard for one less mana, but it's still a poor taunt with too little health.
Of course people haven't been playing Booty bay bodyguard in awhile. Powercreep has taken the 5 mana slot overtime with each release.
If they were "fixing bad cards", why not just fix the cards?
Booty Bay Bodyguard has always been bad. It's bad amongst basic cards.
Pewpewblast: I completely agree. I think they should just buff them. It's a video game, you can edit stuff easily, contrary to a physical game.
But it's not how the want to do it. They have various reasons, like not wanting to alter pre-existing decks in player's collection, unless it's really needed to change a card. They also, again, say that it would confuse player having their cards changed.
So, if anything, they take us for fools again, as with the 9-deck-slots-only joke, and they have a weird way to fix stuff, despite the advantages of having a non-physical game, but the idea behind isn't powercreep. On the contrary, like every CCG/TCG makers, they're more than aware of the risk of powercreeping and how it can destroy the game.
More power creep than Dr. Boom vs War Golem?
Dr. Boom is a War Golem (7 mana 7/7, average) with two 1/1 bodies attached, with mech synergy and a good deathrattle. It's so powerful everybody plays it. It's currently the most played legendary in the game according to Hearthpwn. It's the uncontested 7-drop.
Evil Heckler is a Booty Bay Bodyguard cheap enough to hit the board on turn 4, one turn before it's too late to be of any significance. It's also not an auto-include as a 4-drop in any deck, especially since 4-drop slots are already highly contested.
So, if this is truly more power creep than Dr. Boom, then there's clearly something I don't get about this non-issue. I'll go prepare for the new Evil Heckler meta. If this is more power creep than Boom, every deck will obviously use it, right?
As for what power creep is, it's the unbalancing of a game through successive updates. Releasing this cards, while not as good as just fixing the old ones, isn't unbalancing. It's rebalancing, on the contrary. It's making unplayable cards somewhat not complete garbage. Sure, they could have just fixed the old ones, I agree. But then it's not a power creep issue, but a logic one, or human one, because Ben Brode thinks adding new cards is better than changing old ones. I do think he's wrong, but I don't think he's not doing things with balance in mind.
I've been playing since Day 1 Closed Beta... I honestly don't remember using a Bodyguard in constructed at all.. Arena sure, but not constructed, there's always been better options if you need taunts.
Dr Boom vs War Golem isn't really a valid comparison since one is a LEGENDARY and one is a Basic Card that everyone who plays gets.
That's not power creep, that's giving a rare card a power commensurate to it's difficulty to obtain, which is a practice present in every other TCG I've ever played and I've been playing them since Magic came out when I was in high school.
Just realized, this and Ice Rager are power creeps from cards you get from the start of the game. So I guess if they focus their power creep on cards you get no matter what, its a good incentive to get new cards while slowly learning the game from whatever pace you want.
Its pretty smart now that I think about it
Booty bay bodyguard is way better in Joust! this card sucks~
This and Ice Rager is plain power creep and sets a dangerous precedent for the future. Doing this instead of trying to improve a bit underpowered minions like BBBG or Magma Rager is just bad design.
I just don't understand... why not buff BBBG? It makes no sense to me to have two cards with the exact same stats and effect, yet one costs less mana. At least with Ice Rager, it is seen more of an ongoing HS joke... this is just poor design. I would love to hear Ben Brode's reasoning for this design philosophy, because I have too much respect for Blizzard and the HS development team to write it off as implementing power creep, laziness, or a way to give players a higher chance of opening a garbage card.