Saviors of Uldum Guide
Deathrattle: Add 3 copies of Arcane Missiles to your hand.
A masterless shamurai.
getting downvoted -4 for something I removed because I thought more about it, stay toxic lads.
after thinking about it, this card is pretty descent how it is!
battlecry instead of deathrattle plz.
they are doing it with deathrattle based on a WoW reference of the character wich i think is cool, however base on HS current meta this is too slow
True, his body exploded and almost ripped everything in Theramore apart.
Aha, thanks for the info. I quit WoW after the TBC, so not familiar with him.
lol, no. The goblins dropped a mana bomb in theramore, but he casted a portal to lead everyone to safety and died (since he stayed behind to close the portal).
Eh Im not feeling it dat 8 mana tempo youd rather be running rag and that late arcane missles arent going to help
maybe antonidas/flamewaker decks
I would have loved it if this were 6 mana 5/5 with that efect, so it could actually be on curve. the 7+ mana slot is already very crowded
Maybe a 6-mana 7/4 instead? I'm not too sure which one would be more balanced.
Could be ok in tempo mage? I'd like to try it,
The only way this card will ever be good is if you pull it from a portal
I was expecting if the Druid had "All minions cost (1)" and this one goes "All spells cost (1)" Double pyro boom boom
Wow this and the Warrior Legendary are both insane.
Agreed, it could have been more reliable if it was a battlecry effect, but i don't see how this card is worth the 7 mana and the tempo loss when anthonidas and doctor boom exist. They are both 1 mana cheaper with makes this card too weak.This card would have been great and not overpowered being 7 mana AND having the deathrattle effect being a battlecry instead.But the effect is fun, i'll definitly try it if i get it.
Everyone keeps yapping on about the synergies with Antonidas, Gazlowe, Thaurissan, and Malygos (synergies I find to be interesting), but has nobody else realized other potential uses?
Think about it guys, if unsilenced, Rhonin will increase your overall hand size by three, perhaps allowing for cheaper Mountain Giants and bigger Twilight Drakes.
Could we possibly see the rise of a Hand Mage archetype?
Was thinking of a giant - freeze mage-ish deck actually.
Really interesting idea, but I don't think the deathrattle of a single 8-drop is reliable enough to base your deck on... I'll just combo this guy with Flamewakers, 21 damage on turn 9 (plus 3x whatever spell damage I managed to keep on board) is pretty nice.
Also, handlocks are such a pain in the ass, I'm not sure I want to see more classes get into that type of deck ;)
Hell no, that'd be way too slow. Just accept this is another bad card from the set. Another example of why I personally will not spend any money on this expansion.