Injured Kvaldir
Card Text
Battlecry: Deal 3 damage to this minion.
Flavor Text
Don't worry. With a little skin cream he's going to clear right up.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
xpeki
He looks like a nice guy!
God damn it, you got there before I could
It's okay of a tempo play. Zombie Chow is still good enough as a 2/3 and it only uses 1 card versus 2 cards for a 2/4. Not even close to the turn 2 coin 4/7 or turn 3 4/7.
I think it'd be amazing or even broken if it was a 3/4 deal 3 damage to this minion. Because a 3/1 challenges most 1 or 2 drops + with the health buffer, it'd be Kreygasm.
At this point, I don't think a single 1 mana card will beat zombie chow. It'd have to be pretty crazy.
Shamans finally get a nice 1-drop with Ancestral Healing, gosh, thought we had to rely on removal on turn 1..
pretty nice, but is it worth playing the hero power on turn2?
Injured Kvaldir, meet your brothers and sisters in Priest: Twilight Whelp, Zombie Chow and Gadgetzan Jouster.
turn one with coin - this + cleric
turn two - OpieOP
A card for tempo priest, I think. Also turn 2 resurrect.
2/4 for 2. Hooreiii ??
It's a great priest asset, but a bit too awkward. If you use your turn 2 to heal it, you will only have a 2/3, and the opponent will also have something to trade it away anyway. If you use Light of the Naaru to heal it up, you don't get Lightwarden, which is really bad unless it then survives to trade for at least two enemy minions. Using your Circle of Healing on turn 1 to get a 2/4 also seems like a waste unless it then goes on to trade for at least two enemy cards, preferably more.
Another possible application is to turn 2 Northshire Cleric + this + Circle of Healing for instant card draw and good board presence. That seems like a strong play as they will have trouble removing a 4 health minion, allowing you to keep trading, healing, and drawing cards with Northshire.
good tempo gain with resurrect ;) i think its the little edge that makes priest consistens enough
oh yeah, Ancestral Healing. forgot about that card. Good brain ya got there.
And The Black Knight!
2 card for a turn 1 2/4 minion? hmmmm this is a tough call especially with the mage's flame cannon.
But really, 6 mana for killing a 2/4 and getting a 4/5 is not that good, proven by the fact that Cabal does the same and then gives you a 2/4
Am I the only one who thinks we need a new mechanic that revolves around battlecries? Skipping them, buffing them, just generally playing with them.
But anyway, this on turn 1, coin + Injured Blademaster + Circle of Healing on turn 2, watch opponent concede.
I think there should be a legendary with an aura that disables any battlecry. Goodbye turn 7 boom value.
Once rogues get secrets (which they totally deserve) they should have Garrote which disables battlecries :P