Flame Lance
Card Text
Deal 25 damage
to a minion.
Flavor Text
It's on the rack next to ice lance, acid lance, and English muffin lance.
Deal 25 damage
to a minion.
It's on the rack next to ice lance, acid lance, and English muffin lance.
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If Control Mage becomes a thing , this card might be good.
But would it really need it? i could see it being a one of but mage has plenty of removal, and ideally you would use this card against large targets like a handlocks giants or a control warriors rag. i just dont see why you would bring this over the more flexible Polymorph
[card]Alexstrasza[/card]
Flame Lance is not actually all that great. 8-damage sounds like it'll kill just about anything, right? Well, it can only target minions, can't damage through Divine Shields and makes you think twice about killing Deathrattle minions as it still activates it. It's also an awkward 5-mana to play. This is more expensive than the alternative removal cards that mage already has at it's disposal (i.e. Polymorph and Big Game Hunter).
It's strictly worse than Polymorph. Poly gets rid of the minion regardless of Divine Shields, Deathrattles, Attack, HP, etc. Instant removal that gives you the option of paying 2-mana more to use your hero power and remove the 1/1 sheep that it spawns.
Big Game Hunter serves a similar purpose that you'd want to use this card for, but good ol' BGH is a lot better even though he's locked to only removing minions with +7 attack. BGH leaves a 4/2 on the board and takes care of most big threats just fine.
Fireball is far better of a card. It does less damage than Flame Lance, but gives you the option of targeting the opponent's face.
Therefore, this leaves no room in the deck for Flame Lance. Unless you're crazy enough to run Polymorph, BGH, Fireball and Flame Lance. That's far too many removal cards that could end up as dead draws in your hand. You'd be making your aggro match-up terrible. Flame Lance is practically a dead draw against aggro too and is the least useful out of all the cards I just mentioned.
Decent card in arena. No use for it in constructed.
How can Polymorph be strictly better if it leaves a 1/1 sheep for the opponent?
if the target has divine shield, if you ping it will be 7 mana, not 6 like polymorhp and ping, and he is right, i mean alot of deathrattle effects are more stronger then 1-1 minion right?
Strictly better means that it is better in EVERY situation. And that is not the case. Apart from that, I totally agree that Polymorph is better than Flame Lance, since it is often more useful.
It is strictly better than lance because it it has the silence effect and its cost efficient. Why are you saying better in every situation when we're just comparing it to one card. Poly over Lance as removal. Even fireball is better than lance because of the mana.
If you have to choose between two cars you take different criteria in consideration (price, max speed, fuel consumption etc). Even if a car seems obviously "better" than the other car it is only strictly better if it is better in every single criteria. That is what strictly expresses. So if you compare two cards than strictly better means always better, in every situation. And that is simply not the case. I think the people use the word "strictly" too careless, because so far I haven't found two cards in hearthstone where one card is strictly better than the other one. Dr. Boom for example is way better than Wargolem, but it is not strictly better since it is weaker to MCT or the doggies. However, as I mentioned before, I totally agree that Polymorph is better.
Mage really needed an early game AoE spell, around the power level of hellfire or lightning storm, rather than another big minion removal. This will be a great arena card, but like dragon's breath, it will never see constructed play.
I like the look of this, seems like a cool card. Might try a control style mage deck when TGT launches
You misunderstand, I know that Polymorph or BGH would be strictly better, I'm not saying that this is some uber broken card. It's just one that I like personally.
Works for mage. Now Nefarian and Thoughtsteal might be partially countered.
with Polymorph this card is superfluous. unless you plan on adding as much removal as possible....in some sort of fatigue mage...
Mage needs cards to get ahead of the fatigue count in that case, not just Deathlord and Dancing Swords.
Either way, I'm picking Dragon's Breath over this, I might try a fatigue mage once.
Big Game Hunter does this better and it also gets you a minion on the board.
the Wrathguard value!
Wait so if i use this in battle i get 5 dust and can keep using this then INFINITE DUST! Then ill definitly not dust this just to gain 10 dust a match. Kappa
Nice removal of giants and other 8/8s, not much use outside of that. Anyone going to mention how the class statistics say that this is being played in Warlock and Paladin...?
This deck and this one
"Decks"