Was replying to Mr.Underrated1's "source" about them considering changing sacpact interaction with Jaraxxus. His source has been disproven by the one I linked in my post
Great post about a card that I am not prepared to write off so easily just yet, especially pre-launch... The only opponents I would seriously avoid using this against would be Druids, since an extra mana crystal is a gift I would never give them since they go sky-high before you do.
Risky business! The +3/+3 offsets the additional mana crystal for ONE turn (because hardly any, if at any at all, minions gain 6 stats for 1 mana cost). After that, you start to fall behind. Obviously, you want to make that +3/+3 worth it, or make the mana crystal worthless. So, you either take board control early with it, put a lot of face damage and rush them down, or use it late game where an additional mana crystal isnt a big deal or isnt possible.
I think it's better than people are making it out to be. After all, people are running Arcane Golem for a 4/2 with charge.
Is this card a joke or what? Demonfire is much better - with the same cost your demon gets +2/+2 and you can also deal 2 damage if need arises. And now this card tells me that additional +1/+1 is worth giving your opponent free Wild Growth? And you can not even use it as a damage source? It really takes some skill to come up with such a shitty card...
You generally do not want to give your opponent a mana crystal early in the game. You are practically giving your opponent a Wild Growth. Not good.
This card has very little upside and a huge downside. There is literally no reason to play this card over Demonfire. Warlock does not need a card in-between Demonfire and Demonheart (both which are more versatile anyways) when it has such a huge downside.
If this card wasn't restricted to Demons only, turned the target creature into a demon and give it +3/+3 at the expense of giving your opponent a mana crystal... the card would actually be inline with how it is named "Demonfuse" and might actually see play in aggro decks. Unfortunately not the case and it's pretty much unusable.
what facts ? thanks
EDIT: oh ok
Was replying to Mr.Underrated1's "source" about them considering changing sacpact interaction with Jaraxxus. His source has been disproven by the one I linked in my post
Apologies. Didn't see that at the time I wrote that post
I found out the use of this card! You play it in a discard deck with Fist of Jaraxxus so you can also get rid of this!
I made a deck designed for this card:
The strategy is to hope for your opponent to go AFK from laughing.
Can this work on Jaraxxus after you play him? Because then getting a 6/8 attack weapon would be nuts :D
Combos well with "Disenchant for dust"
More like: "When you open this card from a pack, gain 5 dust"
"Fusion is just a cheap tactic to make weak demons stronger!"
I highly approve of this reference.
Logged in to upvote.
Any reason to have more imps in the game, I'm down with.
Great post about a card that I am not prepared to write off so easily just yet, especially pre-launch... The only opponents I would seriously avoid using this against would be Druids, since an extra mana crystal is a gift I would never give them since they go sky-high before you do.
Risky business! The +3/+3 offsets the additional mana crystal for ONE turn (because hardly any, if at any at all, minions gain 6 stats for 1 mana cost). After that, you start to fall behind. Obviously, you want to make that +3/+3 worth it, or make the mana crystal worthless. So, you either take board control early with it, put a lot of face damage and rush them down, or use it late game where an additional mana crystal isnt a big deal or isnt possible.
I think it's better than people are making it out to be. After all, people are running Arcane Golem for a 4/2 with charge.
Ways to make Demonfuse not total and utter trash while keeping the mana cost:
Give a friendly minion +1/+1 and make them a Demon.
Give a Demon +3/+3. Deal 3 (or 4) damage to your hero.
Destroy all friendly non-Demons. Give all friendly Demons +1/+1 for each minion destroyed.
The mana crystal boost is just WAY too much. Blizzard pls.
These are all nice ideas...
Is this card a joke or what? Demonfire is much better - with the same cost your demon gets +2/+2 and you can also deal 2 damage if need arises. And now this card tells me that additional +1/+1 is worth giving your opponent free Wild Growth? And you can not even use it as a damage source? It really takes some skill to come up with such a shitty card...
A better idea for this card. Blizzard should hire me.
You generally do not want to give your opponent a mana crystal early in the game. You are practically giving your opponent a Wild Growth. Not good.
This card has very little upside and a huge downside. There is literally no reason to play this card over Demonfire. Warlock does not need a card in-between Demonfire and Demonheart (both which are more versatile anyways) when it has such a huge downside.
If this card wasn't restricted to Demons only, turned the target creature into a demon and give it +3/+3 at the expense of giving your opponent a mana crystal... the card would actually be inline with how it is named "Demonfuse" and might actually see play in aggro decks. Unfortunately not the case and it's pretty much unusable.
Its an odd Rampage for Warlock. Don't know the consequences of it.
Since blizzard gave Hunters "Darkbomb" on BRM and changed that class forever.