Tournament Medic
Card Text
Inspire: Restore 2 Health to your hero.
Flavor Text
The medic tournament is less entertaining than the Grand Tournament.
Card Sounds
Inspire: Restore 2 Health to your hero.
The medic tournament is less entertaining than the Grand Tournament.
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Free Warlock draw
Hobgoblin decks incoming.
Absolute garbage in the current decks. To make inner fire priest work (well, it doesn't) you must have a really good cycle engine. By really good i mean really consistent, priest doesn't have that.
By itself the card is just bad. The stats are terrible, it trades with nothing but 1 drops.
Could work with Hobgoblin tho.
I appreciate all the optimism on this card by many of you. But you can't ignore that this card is an extreme Grim Patron fodder(easy Acolyte draws and Imp Gang Boss triggers as well), and playing this on turn 4 whilst using hero power on turn 5 with 3 mana to spare is subpar. The 2 health is suspect and minuscule to the damage Face Hunter deals, and this card is pretty much awful in any other matchups when it competes with your other 4 drops.
I'd rather play Tazdingo. ;)
Yuk. I mean maybe someone could tech this in as an anti-Facehunter card, but only if they were playing against something like 80% Facehunters and even then only if they were playing a class that wanted to use it's hero power a lot in that matchup.
And even then it would probably be too slow.
Just... no.
I like this card. Not every card has to be super competitive. This might work in an inner fire deck, maybe.
Like Inner Fire Priest.
This card works with Divine Spirit Inner Fire priest decks.
This card was propably intendent as a hardcounter for face hunter. Often decks lose in the long run against the hunter's heropower. This card gives you a free Warrior/Pirest Heropower each turn to outlast the Hunter.
But let's be realistic. A card like this has no real advantage over an Antique Healbot, which is atleast a 3/3 for 5 mana. Against every other deck than Face Hunter this card is worthless (Midrange Hunter will love u playing this card and just overwhelm you).
If the entire meta gets dominated by this single deck we might see it getting played in other cases not.
Snapjaw is better unless you use Hobo.
could be good anti face huntards too.
I like this card. Not in and of itself per se but because it indicates to us that Blizzard has acknowledged the problem with cancerous decks such as Face Hunter and is implementing a solid system by which to slow down the meta and to give us the tools to invalidate such toxic styles of play. Whether or not you enjoy Face Hunter or similar decks (e.g. Zoo decks) the fact remains that there is a large element of strategy missing from their style because your focus is solely on hitting face.
The Inspire mechanic is a really well thought out way of introducing this fix. If Blizzard gave us some cards that automatically counter Face Hunter and its ilk they would be auto includes in many constructed decks, something Blizzard, I think rightly, does not want to do. But the Inspire mechanic enables us to have a multitude of ways of countering really fast paced decks that can often be lost on the mulligan or even (if you play Shaman) on the match up. It gives Blizzard a new tool for introducing fixes to metas that pigeonhole you into very few, absolute decks with little room for experimentation, creative flair and strategy.
Everyone uses their hero power - this card, if it represents Blizzard's thought process (which I think it does) demands that we also run more silences as standard in our decks. Something that I think is also lacking in the game currently. Mindgames around baiting silence cards is something I find quite fun but is not yet an integral part of the meta.
tl;dr - me no like face hunter. me like card
it's sad how many people can't make the simple distinction between a zoo deck ( aggressive BOARD control deck ) and face hunter , i play both handlock and zoolock and the only thing more ''strategic'' missing in zoolock is managing large hands , but hey by your pathetic definition of strategic play i guess every single popular non control deck lacks '' strategy '' .
Face hunter on the other hand total different story
I hope you weren't suggesting that Warlock Zoo is a deck that requires a great deal of effort. I hardly think so.
And you know what? Zoo Type and Face Hunter decks are fine in principle. The problem is that because they're so easy to do well with they consume the meta and severely limit the ways in which you can viably engage with and enjoy constructed. This is obviously bad for the game and my post was simply highlighting that Blizzard are developing ways to fix that problem.
With regard to your unnecessary anger and attempted provocation, I don't believe I actually attempted to define strategic play in its entirety. I simply said that those decks which focus on rushing the opponent lack an element of strategy present in other, slower, decks. I'm not talking about control being the only desirable deck type and I don't know where you got that idea from. My point, and I'm surprised I need to clarify it but I will do for your sake, is that there are insufficient tools in the game currently to provide opportunities for players to shut down decks such as Zoo type decks (remember Mech Mage?) and particularly Face Hunter. The fact that Blizzard acknowledges this and is implementing a mechanic such as inspire and cards such as the Tournament Medic is a good thing as it allows players to develop fresh ways to either break away from the face roll or to come up with ways of shutting it down more efficiently without gimping yourself against everything else.
Thanks for your reply.
Stay mad.
Great with divine spirit, inner fire and hobgoblin :D LOVE IT <3 Lowly Squire also work with hobgob and has inspire so maybe some kind of of Inspire hobgob deck might see the light with some more cards :)
1. most decks are rush tempo, or control and priest isn't that common to go vs
2. this card is really good vs rush(as i stated the reasons below) decent vs temp with combos, buffs and to delay for combos, but bad vs control.
3. also people would play this card and Antique Healbot in the same deck so its not one or the other.
4. with a lot of the new inspire cards giving tons of value and good tempo to some classes hero power this isn't a bad card.
The problem people seem to have is they are viewing these new cards as the hero powers are now but that isn't the case with the new inspire style cards, they are decent cards that give a lot of value to hero powers, hero powers remove RNG since as of now there is no card that removes are blocks hero powers.
Another great thing about the inspire is it changes the mana curve so if you do draw kinda unlucky or cant seem to get a good card draw curve these new inspire cards work on mana curve in 2 ways as their stated value or their value +2 making your cards far more mana efficient which replays less on the RNG of card draw.
This card can be a Bit op vs rush decks for a few reasons.
1. most rush deck cards will die to 1 damage and mixes well with pings form mage and other classes with 1 damage ping to really slow down rush.
2. since its very hard to remove in 1 turn buff spell get great value off this like valen chosen making it a 3/12, so turn 4 drop this vs rush it will have a very high chance of living then turn 5 valen chosen and heal gain +4hp with a sticky monster that will destroy rush if they don't have a hard removal.
3. while 1 damage seems weak the 8 hps will allow you to get many uses of its effect most of the time since it just wont die often which makes it work very well with other inspire combos giving you tons of substain.
4. the combo it has is insane hobgoblin, kings, priest buffs, the +1/1 taunt, and druid buffs.
the only downside i see to this is the mana cost of 4 which is a little to high but if it was a 3cost it might be way to op id say make it a 1/9 for 4.
Looks like anti aggro to me. Still, I dont think it will see constructed play as there are much better 4 drops.
Maybe a secret Hobgoblin buff? A 3/10 at turn 4 is not bad at all ^^
Me and my Cabal Shadow Priest welcome this new card. :D
I like it! It has a really big upside (Health) and downside (Attack), which requires some deck building creativity to make it work. Hobgoblin and Inner Fire, Crazed Alchemist etc. make this card interesting.