Clarifications
- The new hero power persists for the rest of the match due to it being a Battlecry effect. (Source)
- Only base hero powers will change. Modifying your Hero Power in any way won't let the Battlecry go off. (Source)
- Shamans can summon duplicate totems through their new hero power. (Source)
- Shamans can only summon their basic totems. (Source)
Hero Power Upgrades
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Obviously best legendary in Grand Tournament
I don't think aggro decks needs to be buffed in this game. Even with Justicar you still can lose against aggro.
In a perfect world it should be:
Control beats Aggro, Aggro beats Combo and Combo beats Control.
Justicar Trueheart enables this to be possible.
This one is better if youre going to use it in other decks and can combo well with auchenai. I think you could replace voljin with SW death or entomb for now.
i got enough gold to craft 1 legend card, this or sylvanas?
I'm in the same dilema.
sylvanas can be silence, so i go for justicar xD
This is tough to be honest, from my perspective sylvanas is used mainly in control decks right now she is too slow for both aggro ( ddaaa ) and midrange although you can run her in midrange (and thats why I think you should craft her). Control decks that use sylvanas use both her and justicar soo I guess it comes down to, do you play paladin or control priest go justicar, want control warrior you need both :D. None of these decks? make sylvanas she can fit a lot more decks hence is more versatile although I think both of them are fun cards and neither of them is bad
I have both.
I hate aggro decks just as much as the next guy, but honestly a lot of control players come as smug little assholes. I agree there should be ways to combat aggro decks, but a full heal through Reno Jackson, and 4 armor a turn is a little broken. Also control decks are not much harder to play, it's like a control players get a smug boost every time they heal face and trade instead of hitting face. Me play taunt, yep, me heal face, yep, me play Reno, yep, you can't win, yep.
Just checking in to ask which deck I should play in order to appear intelligent
This
Weakest hero powers with this card are hunter, shaman & rogue?
Rogues really barely get an improvement; combined with poisoned blade it has no additional affect compared to the base hero-power. One mana 1/2 weapon prolly would've fit better.
Hunters get also barely an improvement; eventhough u might say its strong; for SMorcs sure; but they won't go for this; since its too slow. They might aswell put the Steamwheedle Sniper effect into this (even just 2 damage ''fire bolt'' would've been fine). It would've given control hunter's some more options to also target minions. And having to play that actuall minion for it which doesn't last for long seems like a deathcard to me.
For shaman's I would say that placing a constant taunt totem could be funny to piss of the enemy with or spell damage totem to boost your AoE spell with. But then again its to slow for what it gives back. They might aswell have kept it random but also include all the other totems into it. Or just give the totems more base health, giving it more time to stick and get boosted by tuskars' inspire.
Quite thoughtful of you guys really I am impressed, having the steam wheedle sniper hero power would be quite strong and really push control hunter forward and you guys are spot on about better cards for rogue to amp up her damage anyways when she needs to. I guess this card is quite good for flood paladin, control priest and warrior then since druid and mages don't care about using there hero power often only for meagre gains
Psst... There is too much Salty and Hatred here from agro player against Justicar....
But.. But..... Why Hunter do not get 4 SMorC damage....Why Blizzieeee
Gonna craft her next
Reading all these tears and salt that aggro-tards produce... beautiful <3
Army Recruiting 101 with Justicar Trueheart in Paladin.
What if you play this with a Rag or Jaraxxus?