Garrison Commander
Card Text
You can use your Hero Power twice a turn.
Flavor Text
He'll never admit it, but he pushes you hard because he really cares about you.
Card Sounds
You can use your Hero Power twice a turn.
He'll never admit it, but he pushes you hard because he really cares about you.
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No one is commenting about the combo with fallen hero+justicar? I think 6 targetable damage per turn is pretty good if you ask me... Unless the fallen hero gets killed, but crap happens.
your opponent need to be sleeping while you do this combo, right? #tooSlow
Greetings Traveller!
I like this card. Of course most of the time you're going to want to play this Turn 6+ to get maximum value, but if you need early game board control you can drop a decent 2/3 body on turn 2 and get some nice tempo instead. It's versatile and I think it will fit rather nicely in quite a few decks, particularly Paladin and Hunter.
Turn 5
Coin+Justicar Trueheart
Turn 6
this and awsome value(8Armore, 8heal...)!
This could be in control Warrior. Could being the key word. I feel like if you could coin + Armorsmith turn 1 and have enough removal to get to turn 4 and play Garrison Commander, then you have a lot of flexibility for controlling the field next turn. Turn 5 turns into better possibilities: double hero power (4 armor being nice) + Shield Slam or another 1 mana cost spell, Sludge Belcher, Brawl, etc. Again, too early to tell and it's theorycrafting but I'm enjoying the idea of double Armor Up into a Shield Slam on turn 5 against 4 health creatures.
Overall I like this card for control Warrior. I'm not entirely sure if it will be played in Warrior decks or other class decks but I will be testing it out.
The most interesting classes for this card might be Paladin, Hunter, Warrior, Priest and Shaman.
Shaman and Paladin could abuse this card to compensate carddraw in the midgame and to create extra value.
Hunter could abuse this card for abvious reasons to beat down the enemy more efficient.
Warrior and Priest on the other hand can use this tool maybe to increase their chances to survive against rushdecks and to increase their synergy with Shield Slam or Northshire Cleric
This card is going to be Paladin's class card. Forget about other class disscussions :)
Technically, the warrior hero power would be equal to hunter's when you can spam it. Especially when you consider Justicar Trueheart.
Ohh yea 16 dmg per round from Ragnaros :)
2 x 6/6 elementals from Jaraxxus? Yes, please.
a mage doesnt even look at this card...they have coldarra drake
It would be so much better with text "you can use your Hero Power one more time this turn", so two of them at the same time will allow hero power to be used 3 times.
And then it'd only be better on the very turn you play it AND if you have 8 mana so you can use your Hero Power 3 times.
Basically no you're wrong.
So I'm wrong where? I want to use it 3 times to trigger 3 inspires per turn. t10 play: double this card = 4 mana, 3 hero powers = 6 mana. Absolutely legit and practical.
You said it'd be "so much better" when in fact it'd be substantially worse.
Oh, actually I phrased it wrong. I ment "each turn", not "this turn".
Not sure this card (and others that let you use your hero power multiple times) are all they are cracked up to be. It's not that often you will be able to spend 4 mana per turn on your HP and still maintain a board position. Obviously combo decks with cards that reduce the HP price or makes the HP stronger could be an exception but we'll have to judge that when we have the full picture of what is in the expansion.
when is pensaer gonna post and say how bad this card art is
i thinkhe stopped, cause there is no achievment for commenting all cards xD