Clarifications
- If a class other than Rogue has this equipped, their hero power will keep their original functionality in addition to buffing the weapon. (Source)
Your Hero Power gives this +1 Attack instead
of replacing it.
How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
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The stats on it are terrible but the inspire combos it enables might be great. I look forward to more card releases
so - if my mage opponent gets this via Blingtron 3000, he can't use his Fireblast, right?
A candidate for the worst card ever
Competes with Stoneskin Gargoyle.
The card is not going to change. What we need are supporting spells and minions. For example:
Transmute Weapon (Rogue Spell): Switch the attack and durability of your weapon.
Shadow Assassin (Rogue Minion): Your weapon has +1/+1. (Aura)
Knife Catcher (Rogue Minion): Your weapon does not lose durability when attacking.
Dagger Smith (Rogue Minion): Inspire: Give your weapon +1 durability. (This may not work as intended if your new wicked knife gets equipped after the effect occurs).
Just Hero Power every turn. Around turn 20 you are ready for the OTK with Blade Flurry
think what we might do is this.
Example.
Turn 6: [card]Justicar Trueheart[/card]
Turn 7: Poisoned Blade + Hero Power = 1/3 + 2-attack = 3/3 weapon for 6 mana (oh yeah, we still have 1 mana and we could super trade our JT); OR WHAT BLIZZARD thinks a 5/3 weapon for 6 mana on turn 7+ because we MUST have both GC and ML (Garrison Commander and Maiden of the Lake) -easy ^^-
Turn 8: Hero power again = 3/3 + 2-attack = a 5/3 weapon and you will have 6 free mana for other things (regular way).
At the end free Deadly Poisons per turn for this weapon from turn 7+. x2 DP for the same cost IF you still have the combo. I think that's the way they designed.
Pta. New Rogue decks going for the new meta-combo should go: 1x[card]Justicar Trueheart[/card], 2xPoisoned Blade, 1xGarrison Commander and 2xMaiden of the Lake.
I dont think the upgraded hero power from JT gives extra damage to the weapon, it says "your hero power gives this weapon +1 attack" regardless of the hero power.
hi Carman,
Yeah it says that ATM, but i think we are going to be using that weapon like i said. Prolly this weapon once we have JT-hero power it will change to"Your Hero Power gives this weapon +2 attack instead of replacing it."
You know, rogues should also be included in the new-meta.
it would be nice but it really seems far fetched, so unless we get confirmation from blizzard It will give 1 attack no matter what, and its not like JT hero power is always better, look at warlock's new hero power it doesnt take health so it would be awkward playing molten giaint in a deck with both cards.
Inspire happens regardless of the state of your hero power. You will not gain 2 attack
BLIZZARD! For the love of god, could you actually word your cards in a way that doesn't make me want to tear my hair out?
First Steamwheedle Sniper with awful, awkward wording, and now this card apparently gains +1 whenever ANY Hero uses their Hero Power with it, not just Rogue? Not to mention some of the other questionable design choices >.<
It does work with any hero power. If you stole this from a rogue then you can heal up while daggering up.
I know this card suks as it is at this moment but I think they might put in something that will make this card worth? like a new poison that only works on 1 damage weapons? 0 drop +3 weapon damage... or a creature that have insane bust potential like this creature gains bonus damage as your weapon gains damage with stealth?
It reminds me of old rogue's hero power from closed beta which was so OP. Still 4 mana to get simlar effect is kinda bad.
Poisoned Blade + hero power at turn 6 for 2/3 or Assassin's Blade turn 5 for 3/4? hmmm....
You are forgetting about Inspire! Even though it is worse than Assassin's blade in the short term, Poisoned blade benefits from your hero power, and triggers inspire, so you will be rewarded for being patient in an inspire - based deck.
You will be rewarded for getting your ass handed to you in an inspire based deck.
WHY?!
Really, 4 mana. Not worth it
Here's how to make poisoned blade viable, add the card text "the first hero power you use each turn costs 0", that way it gains value without having to have mana pumped into it.