Totem Golem
Card Text
Overload: (1)
Flavor Text
What happens when you glue a buncha totems together.
Card Sounds
Overload: (1)
What happens when you glue a buncha totems together.
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Toutem Golum OpieOP
Cool Shredder bro. *Totemic Might*
I just realized he has a nose... too weird.
With all these cool Shaman cards that are being released I can't wait to dust off my old golden shaman and try them out. I've been playing too much patron warrior lol
I've had it drop off tuskarr totemic
I played a guy who dropped two tuskars and both dropped this guy…turn 4 GG
I played around with a totem based deck some months ago and I was shocked with how efficient it was. Totemic Might doesn't look powerful on paper but when you have 3 totems on the board already its suddenly a lot of HP to get through. I can't wait to see how it is going to be with totems like this card that are super valid on their own!
Then comes along Confuse.
Good point actually. This just makes the Thunder Bluff Valiant even more valuable. :)
I wonder if the "totem shammy deck" will make it against the current meta. I think it might be too slow to be competitive against deck that usualy bring you down quickly like the mech mage, face hunter or even the oil rogue...
I dont understand why this card has 1 Overload while Ancestral Knowledge has 2.... both cards are normaly 3 mana worth cards in form of a 2 mana card.
Cause not all the new shaman cards can be OP or all efficient when a lot of the other classes new cards are not OP or efficient?
Paladin is laughing in the corner : haha now u know my pain! say hello to an Eye for an Eye and Repentance. oh yes when you are at it. Blessed Champion and Light's Justice oh and my rare card Cobalt Guardian also Hand of Protection and Seal of Light and Holy Light
Cause one is a neutral card: 3 mana 3/4 & the other one is a class card: 3 mana draw 2 cards.
It seems that as the class cards are supposed to be stronger, the shaman overload is normal when it's a 'neutral' card strenght, but it is not when it's a class card strenght ?
This will be really OP; almost impossible to remove on curve.
the rise of shaman it will change all in the shaman play style
I suddenly just thought of four really good shaman legendary ideas.
1) Unlock all your crystals.
2) Your cards cause the opponent to get overloaded instead.
3) Costs (1) less for each overloaded mana crystal.
4) Gain an equivalent amount of mana crystals that last for one turn instead of locking them.
A gain (1) spell damage for each overloaded mana crystal seems cool too.
awesome 2 drop against early aggro
For me it is another 3/4 that has cool ability (this time it is splitting the price between rounds) and it is great that it has normal price, because most of the cards for shaman that had overload before had high cost when you combine mana cost + overload.
So this card will be great and I will put it in my shaman decks, even in mech-shaman it will replace Spider Tank for me (or maybe I will put it with the tank in the same deck).
Woah the value