Kobolds and Catacombs Guide
What happens when you glue a buncha totems together.
Would've been much more balanced if it was a 3/3 instead, so 2 drops actually stood a chance.
Carries the early game along with great removal spells and tunnel trogg synergy.
Just removing the totem race from this card would go a long way towards making shaman balanced.
Your time in the light is coming after Shieled M-Bot is gone....
RUBS TOTEM GOLEM'S CHEEKSOON
Maybe when that happens, its frown will turn upside down.
Well his time came, and it went as he rotated out.
Really great turn one/two drop.
might be one of the most annoying things for a freeze mage
this card is so easy to deal with in mage class frostbolt it and ping it next turn
So you are wasting turn 2+3 to deal with 1 minion.... not that good.
i'm shaman and keep the board is pretty important in totem shaman so... is not really good for me
its as good as it can get
loved this card. both the stats and the animation
One of the best cards for the shaman. Especially if you put the course on the first Tunnel Trogg, then the board will have to take away is very difficult.
great card if you now when and how to use it
The card is ridiculous turn 1 vs my control warrior. Not to mention when you don't draw any removal until turn 5.Without being able to remove it, you can't very well build up any armor either. Some balance.Not that the shaman wins in the end, but still.
I coin this bad boy on turn 1 even if I don't have a play turn 2. You can't stop me.
Really good card. Turn 2 3/4 will most likely take out their 3 drop, and you can still use your hero power the next turn.