Clarifications
- Charrrrrge is the same keyword as Charge, it's just cooler. (Source)
Charrrrrge
Costs (1) less for each friendly Pirate.
What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
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should i craft? im a big fan of the pirate build and use them in a lot f classes and its a neutral. can it be used in pirate warrior?
That intro music feels very different to hear after Gadgetzan. Fitting for the guy that was originally going to have Patches' stats and text, though. Maybe if he was going to be a 1/1 he was a tiny guy on a normal parrot after all
Is it a giant parrot, or is he actually a tiny orc on a normal sized parrot?
Tiny orc,there is no such thing as giant parrot.Kappa
this is one of the best questions i have ever seen on this site
Even though Pirate decks are finally good, this card will never see play. Why is that you may wonder? Because it's so slow and weak. Pirates are designed to rush the opponent and benefit from each other since there are hardly any Control Pirates. For Seven Mana just for a 4/6 with Charrrrge, you're better off using Argent Commander instead. The other Pirate Charge minions are also flat out better then Kragg. Patches the Pirate gives you an extra Pirate on the board for free that also fins out your deck, and Southsea Deckhand is sooo much cheaper. Even if Control Pirates became a thing, the cardspace is better suited for something else.
4 mana (or even less) 5/7 Charge (with 1x Southsea Captain on board) is slow and weak? I dont think so...
You must have forgotten to read his card text.
Moron...
After watching toast 7cards combo with this card, brought me here lul
Me after getting him from a pack: "You are, without doubt, the worst pirate I've ever heard of."
Skycap'n Kragg: "But you have heard of me"
He is actually pretty damn strong.
The only way this card will ever be viable is if Blizzard makes a Pirate themed expansion or Adventure.
prediction on point
You need to have two pirates for this to even pass the vanilla test. Feelsbadman.
It's a charge minion though, so you really only need 1 pirate to get vanilla value from it. 2 pirates would make it undercosted for a charge minion with those stats.
Charge 4/6 7 mana, a bad version of Grommash
this is supposed to be used in a pirate deck...
It might be used after the new expansion