Clarifications
- You will get a card via Lock and Load before Quick Shot is able to proc. (Source)
- The effect is indeed stackable. (Source)
Each time you cast a spell this turn, get a random Hunter card.
Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load." This card pays homage to that special moment.
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Does it trigger itself?
The way its worded I doubt it, I mean that would be cool but way to much card value then.
2 Mana draw a hunter card with the chance of drawing another few seems too powerful.
When the expansion drops I'll be waiting patiently for the Trolden video of someoneLock and Loading into Lock and Load every time, filling their hand with Lock and Load.
there is a theoretical limit without Milhouse Mana Storm or using Lore Walker Cho tricks (having the coin or not doesn't matter as there is a hard limit on 1 mana spells) due to hand size
Have a full hand 10 cards
Hunter's Mark x2
Arcane Shot x2
Bestial Wrath x2 (bet you forgot about this 1 mana card)
Tracking X2
Lock and Load x2
Play Lock and Load into another Lock and Load
9 cards in hand (8 original + 1 generated)
You cannot playing Tracking at all now due to it drawing a card (pointless) and destroying the 2nd copy any other spell can only be played once before you get the same issue.
In theory (if there was no hand size) you could generate 17 cards in one turn however chances anything greater then two card will be luck, on average I would say this will generate 1-2 cards, with combos like Hunter's Mark and Unleash the Hounds.
Also remember this isn't card draw it can generate any hunter card (collectible only I assume as is the style with these kind of cards) so it can't give you Misha or Huffer (but it can give you Animal Companion) it also can't generate a Hound (from Unleash the Hounds) or a Snake (from Snake Trap)
MIRACLE HUNTER!
Now people will hate hunters even more! =D
people dont hate strong decks ... grim patron is probably the strongest out there but people don't hate it ... they hate aggro hunters because the cheap ways they use to win ... Lock and Load hunters on the other hand .. that's another story
Miracle rouge was based on drawing ur deck to find the lethal combo while removing stuff efficiently, this card just adds cards to ur hand doenst draw any...
Millhouse Manastorm... GAME OVER! (of course if you get only spells)
Seems too much RNG is involved here. Yet again, we have nothing better. We do not use acolytes, clerics etc.
R.I.P. 2/2 Starving Buzzard... Dem good old times T_T...
Imagine mage or other class, using nefarian, get Lock And Load, and get things like Krush ...
guys, im sorry but this is an AWESOME card, but very mediocre and probably un-playable. I experiment with a lot of control hunter decks that use a lot of spells and I wouldn't use this card. It has absolutely no synergy with the hunter class. If this was a mage card, it would be good. The problem is that as hunter, you have the worst card draw in the game, so you need to have cards that accomplish a lot in your hand. You can't really afford to hold spells because as hunter, if you lose the board, you lose. The only reason that I've had success as control hunter is because I don't let them build a board. You use cards like explosive shot and multishot to really efficiently clear the board before it goes out of control. Mage and warlock could play this spell because they have really good board clears. If your opponent has big minions on board that dont die to explosive trap, you cant clear them. People say the spell synergizes with tracking well, and it kind of does. The problem though is that this card works in a similar way to freeze mage, a 1 turn heavy damage using a bunch of spells. Freeze mage can do this because they have 6 powerful board clears, magnificent card draw, and sustainability with ice block/ice barrier. Hunter has none of these, and to get a situation where you get the dream with like 2 playable spells and lock and load, all your getting is pretty much a 2 mana arcane intellect with RNG added, because you played a 2 mana do nothing card and drew 2 cards. You can't really get away with running tracking with this too because tracking has opposite synergy with any control deck, and if youre running a bunch of spells, you lose 2 of them to every tracking. People think that playing hunter takes no skill and they always go face because theyre bad at the game, but in reality, the class is designed so that youre kind of pidgeon-holed into doing that, because like I said, you have no decent board clears, you have garbage card draw, and no survivability. They could introduce new cards though that do some of that. This card is very similar to feign death imo, because it's a 2 mana do nothing card unless you have other things to combo it with, but it's WAY easier to get creatures with deathrattle to combo with than it is to get spells, and you already know what the outcome is going to be when you use feign death, so id consider lock and load to be a worse version of feign death
The End is coming The End is coming The End is coming The End is coming
Imagine Millhouse Manastorm.
Am I seeing this right? A gnome hunter.
A GNOME HUNTER.
Dude , thats racist.
dont get it
Miracle Hunter? ;)
This card will help Midrange Hunter like Webspinner. Pseudo carddraw to help to keep up the pressure. The condition of this card might let hunters run again Tracking and double Hunter's Mark.
Well i dont understand the downvotes. Webspinner gives not only cheap beastsynergy but also carddraw in a diffrent way which adds value through the midgame. This card does the similiar thing in a way way stronger way but also requires more spells as current Midrange Hunterlists run. Or just general downvotes cause its a Hunter card? In this case: grow up.
Umm last time I checked your post is at +6 upvotes, so...?