Evocation
Card Text
Fill your hand with random Mage spells.
At the end of your turn, discard them.
Flavor Text
You too could be the winner of the national spelling spree!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Inner Demon | Ability | Demon Hunter | 8 | 0 | 0 |
Scarlet Crusader | Minion | 3 | 3 | 1 | |
Solar Wrath | Ability | Druid | 2 | 0 | 0 |
Nature's Wrath | Ability | Druid | 2 | 0 | 0 |
Repentance | Ability | Paladin | 1 | 0 | 0 |
Spellbender | Ability | Mage | 3 | 0 | 0 |
Small Backpacks | Ability | 0 | 0 | 0 | |
Captured Jormungar | Minion | 7 | 5 | 9 | |
Crazed Worshipper | Minion | 4 | 3 | 6 | |
Defias Cleaner | Minion | 6 | 5 | 7 | |
Lilian Voss | Minion | Rogue | 4 | 4 | 5 |
Anti-Magic Shell | Ability | Death Knight | 4 | 0 | 0 |
Small Backpacks | Ability | 0 | 0 | 0 | |
Snap Freeze | Ability | Mage | 1 | 0 | 0 |
Astromancer Arwyn | Hero | 0 | 0 | 30 | |
Astromancer | Minion | Mage | 7 | 5 | 5 |
Bloodscalp Strategist | Minion | Hunter | 3 | 2 | 4 |
Boon Reaper | Ability | 0 | 0 | 0 | |
Evocation | Ability | Mage | 1 | 0 | 0 |
Steeldancer | Minion | Rogue | 4 | 4 | 4 |
Steeldancer | Minion | Rogue | 4 | 4 | 4 |
Anti-Magic Shell | Ability | Death Knight | 3 | 0 | 0 |
Anti-Magic Shell | Ability | Death Knight | 3 | 0 | 0 |
SI:7 Infiltrator | Minion | 4 | 5 | 4 | |
Inner Demon | Ability | Demon Hunter | 8 | 0 | 0 |
Scarlet Crusader | Minion | 3 | 3 | 1 | |
Solar Wrath | Ability | Druid | 2 | 0 | 0 |
Nature's Wrath | Ability | Druid | 2 | 0 | 0 |
Repentance | Ability | Paladin | 1 | 0 | 0 |
Spellbender | Ability | Mage | 3 | 0 | 0 |
SI:7 Infiltrator | Minion | 4 | 5 | 4 | |
Lilian Voss | Minion | Rogue | 4 | 4 | 5 |
Snap Freeze | Ability | Mage | 1 | 0 | 0 |
Crazed Worshipper | Minion | 4 | 3 | 6 |
I am waiting for the glorious moment when some new player plays his first legendary minion--Millhouse Manastorm--and gets absolutely BTFOd in the most spectacular fashion possible and ends up uninstalling.
That aside, this card is what killed Mountain Giant. If you have the coin, you could theoretically play a turn 2 Giant (play the coin to have a total of 3 mana, then cast evocation to go up to 10 cards, and play the giant for 2).
Each other card in hand.